My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Hog Rider Lumberjack
Zap
Bomber Archers Inferno Tower
Barbarian Barrel
Bomber Archers Inferno Tower Magic Archer Lumberjack
The Log
Bomber Archers Hog Rider Lumberjack
Earthquake
Bomber Archers Hog Rider Inferno Tower
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Hog Rider P.E.K.K.A Magic Archer Lumberjack
Fireball
Bomber Archers Hog Rider Inferno Tower Magic Archer Lumberjack
Poison
Bomber Archers Inferno Tower Magic Archer
Lightning
Inferno Tower Magic Archer Lumberjack
Rocket
Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Hog Rider Magic Archer Lumberjack Inferno Tower Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Archers Hog Rider Magic Archer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider P.E.K.K.A Lumberjack
Archers
Hog Rider P.E.K.K.A Lumberjack
Hog Rider
Bomber Archers Rocket Magic Archer Lumberjack
Inferno Tower
Rocket
Hog Rider
P.E.K.K.A
Magic Archer Bomber Archers Lumberjack
Magic Archer
P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Bomber Archers Hog Rider P.E.K.K.A Magic Archer

Defense Synergies 0 6

Bomber
P.E.K.K.A
Archers
Inferno Tower P.E.K.K.A Lumberjack
Hog Rider
Inferno Tower
Archers Lumberjack
Rocket
P.E.K.K.A
Bomber Archers
Magic Archer
Lumberjack
Lumberjack
Archers Inferno Tower Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A Lumberjack Bomber
Inferno Tower Rocket P.E.K.K.A Lumberjack Bomber Archers
Inferno Tower P.E.K.K.A Lumberjack Bomber
Bomber Rocket P.E.K.K.A Lumberjack
Bomber Archers Magic Archer Lumberjack
Inferno Tower Rocket Archers Magic Archer
Rocket Inferno Tower P.E.K.K.A Magic Archer
Inferno Tower P.E.K.K.A Lumberjack
Bomber Archers Inferno Tower Lumberjack
Archers Bomber Magic Archer Lumberjack
Inferno Tower Archers Magic Archer
Inferno Tower P.E.K.K.A Lumberjack Bomber Rocket
Bomber Rocket P.E.K.K.A Magic Archer Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower Rocket P.E.K.K.A Lumberjack
Bomber Inferno Tower P.E.K.K.A Lumberjack
Bomber Archers Magic Archer Lumberjack
Bomber Archers Magic Archer Lumberjack
P.E.K.K.A Inferno Tower Lumberjack
Bomber Archers P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Inferno Tower P.E.K.K.A
Bomber Archers Rocket Magic Archer Lumberjack
P.E.K.K.A Lumberjack Inferno Tower Rocket
Rocket P.E.K.K.A Lumberjack Inferno Tower
Inferno Tower P.E.K.K.A Lumberjack
Rocket Archers Magic Archer
Rocket P.E.K.K.A Archers Inferno Tower Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
Rocket P.E.K.K.A Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Lumberjack
Rocket P.E.K.K.A
Rocket P.E.K.K.A Inferno Tower Lumberjack
Bomber Archers Magic Archer
Inferno Tower Bomber Archers Rocket P.E.K.K.A Magic Archer Lumberjack
Bomber Archers Inferno Tower P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Magic Archer
Rocket Magic Archer
Rocket
Bomber Rocket Magic Archer
Rocket Magic Archer
Bomber Archers Magic Archer
Magic Archer
Rocket Lumberjack
Rocket Magic Archer
Archers Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Bomber Magic Archer
Magic Archer Rocket
Rocket
Bomber Rocket
Rocket Bomber Archers Magic Archer
Rocket Bomber Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Bomber Magic Archer
Magic Archer
Magic Archer
Rocket Magic Archer
Archers Magic Archer
Rocket
Bomber Rocket Magic Archer
Rocket Magic Archer
P.E.K.K.A
Rocket Magic Archer
Archers Rocket Magic Archer
Rocket Archers Magic Archer
Rocket Magic Archer Lumberjack
Bomber Magic Archer
Rocket
P.E.K.K.A
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer

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