My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Hog Rider
Giant Snowball
Bomber Archers Goblin Gang Musketeer Hog Rider
Zap
Bomber Archers Goblin Gang
Barbarian Barrel
Bomber Archers Goblin Gang Musketeer Valkyrie
The Log
Bomber Archers Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Bomber Archers Goblin Gang Hog Rider
Arrows
Bomber Archers Goblin Gang
Royal Delivery
Bomber Archers Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Hog Rider
Fireball
Bomber Archers Goblin Gang Musketeer Hog Rider
Poison
Bomber Archers Goblin Gang Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Archers Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Archers Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Valkyrie Hog Rider
Archers
Valkyrie Mini P.E.K.K.A Hog Rider
Goblin Gang
Hog Rider Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bomber Archers Goblin Gang Musketeer Valkyrie Hog Rider Rage
Musketeer
Valkyrie Hog Rider Mini P.E.K.K.A
Valkyrie
Archers Musketeer Hog Rider Bomber Goblin Gang Mini P.E.K.K.A
Hog Rider
Goblin Gang Musketeer Valkyrie Rage Bomber Archers Mini P.E.K.K.A
Rage
Hog Rider Mini P.E.K.K.A

Defense Synergies 3 8

Bomber
Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Goblin Gang Mini P.E.K.K.A
Goblin Gang
Musketeer Archers Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bomber Archers Goblin Gang Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie Mini P.E.K.K.A
Valkyrie
Archers Musketeer Bomber Goblin Gang Mini P.E.K.K.A
Hog Rider
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie
Mini P.E.K.K.A Bomber Goblin Gang Musketeer Valkyrie
Goblin Gang Mini P.E.K.K.A Bomber Archers Musketeer Valkyrie
Mini P.E.K.K.A Bomber Goblin Gang Musketeer Valkyrie
Bomber Mini P.E.K.K.A Valkyrie
Goblin Gang Bomber Archers Musketeer Valkyrie
Musketeer Archers Goblin Gang
Musketeer Valkyrie
Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Bomber Archers Mini P.E.K.K.A Musketeer Valkyrie
Archers Goblin Gang Valkyrie Bomber Musketeer
Musketeer Archers Goblin Gang
Mini P.E.K.K.A Bomber Goblin Gang Musketeer Valkyrie
Bomber Valkyrie Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bomber Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Bomber Archers Goblin Gang Musketeer Valkyrie
Valkyrie Bomber Archers Musketeer
Mini P.E.K.K.A Musketeer
Bomber Goblin Gang Valkyrie Archers Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Archers
Bomber Archers Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Archers Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Archers Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Goblin Gang Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie
Mini P.E.K.K.A Goblin Gang Valkyrie
Bomber Archers Musketeer Valkyrie
Goblin Gang Bomber Archers Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Bomber Archers Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Musketeer Valkyrie
Bomber Valkyrie
Musketeer
Bomber Archers Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Musketeer Valkyrie
Archers Musketeer
Musketeer
Musketeer
Musketeer
Bomber Musketeer
Musketeer
Bomber Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Musketeer
Bomber Valkyrie
Musketeer
Musketeer
Musketeer
Bomber Valkyrie
Musketeer
Musketeer
Musketeer
Archers Musketeer
Musketeer
Mini P.E.K.K.A
Bomber Musketeer
Archers Goblin Gang Musketeer
Archers Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Bomber Musketeer
Musketeer
Goblin Gang Musketeer
Musketeer
Musketeer

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