My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Miner
Giant Snowball
Archers Goblin Gang Dart Goblin Goblin Barrel Miner
Zap
Archers Goblin Gang Dart Goblin Inferno Tower Goblin Barrel
Barbarian Barrel
Archers Knight Goblin Gang Dart Goblin Inferno Tower Goblin Barrel
The Log
Archers Goblin Gang Dart Goblin Goblin Barrel
Earthquake
Archers Goblin Gang Inferno Tower Goblin Barrel
Arrows
Archers Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Archers Knight Goblin Gang Dart Goblin Goblin Barrel Miner
Fireball
Archers Goblin Gang Dart Goblin Inferno Tower Goblin Barrel
Poison
Archers Goblin Gang Dart Goblin Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Dart Goblin Goblin Barrel Miner Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Miner
Knight
Archers Goblin Gang Dart Goblin Goblin Barrel The Log Miner
Goblin Gang
Knight Goblin Barrel Miner Dart Goblin
Dart Goblin
Knight Goblin Barrel Miner Goblin Gang The Log
Inferno Tower
Goblin Barrel
Knight Goblin Gang Dart Goblin Miner
The Log
Knight Dart Goblin Miner
Miner
Goblin Gang Dart Goblin Archers Knight Goblin Barrel The Log

Defense Synergies 6 12

Archers
Knight Goblin Gang Dart Goblin Inferno Tower The Log
Knight
Archers Goblin Gang Dart Goblin Inferno Tower The Log
Goblin Gang
Knight Inferno Tower Archers Dart Goblin The Log Miner
Dart Goblin
Knight Archers Goblin Gang Inferno Tower The Log Miner
Inferno Tower
Knight Goblin Gang The Log Archers Dart Goblin
Goblin Barrel
The Log
Inferno Tower Archers Knight Goblin Gang Dart Goblin Miner
Miner
Goblin Gang Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Inferno Tower The Log
Inferno Tower Knight Goblin Gang Dart Goblin The Log
Goblin Gang Inferno Tower Archers Knight Dart Goblin
Inferno Tower Knight Goblin Gang Dart Goblin
The Log
Goblin Gang The Log Archers Dart Goblin
Dart Goblin Inferno Tower Archers Goblin Gang
Dart Goblin Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Goblin Gang Archers Dart Goblin Inferno Tower Miner
Archers Goblin Gang Dart Goblin Knight The Log
Inferno Tower Archers Goblin Gang Dart Goblin
Inferno Tower Knight Goblin Gang The Log
Goblin Gang Dart Goblin The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang The Log
Knight Goblin Gang Inferno Tower
Archers Knight Goblin Gang Dart Goblin The Log
The Log Archers Knight Dart Goblin
Dart Goblin Inferno Tower
Goblin Gang Archers Knight Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Inferno Tower
Archers Knight Goblin Gang The Log Miner
Goblin Gang Knight Inferno Tower The Log
Goblin Gang Knight Inferno Tower The Log
Inferno Tower Knight Goblin Gang
Archers Goblin Gang Dart Goblin
Goblin Gang Archers Knight Dart Goblin Inferno Tower
Inferno Tower Knight
Knight Inferno Tower The Log
Inferno Tower Goblin Gang Dart Goblin
Knight Dart Goblin Inferno Tower
The Log
Knight Goblin Gang Inferno Tower
Archers Dart Goblin
Goblin Gang Inferno Tower Archers Knight Dart Goblin The Log
Archers Dart Goblin Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log Miner
Dart Goblin The Log Miner
Knight Dart Goblin The Log
The Log
Dart Goblin
Archers Dart Goblin The Log
The Log Dart Goblin
The Log Miner Dart Goblin
Goblin Gang
Miner Knight Dart Goblin The Log
Archers Dart Goblin
Knight Dart Goblin The Log Miner
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Archers Dart Goblin The Log
Dart Goblin The Log Miner
The Log
The Log
The Log
The Log
The Log Miner Dart Goblin
The Log Miner
Miner Dart Goblin The Log
Archers Dart Goblin
Dart Goblin
Dart Goblin The Log Miner
The Log
Archers Goblin Gang Dart Goblin
Archers Dart Goblin
The Log
Miner Knight Goblin Gang Dart Goblin
The Log Dart Goblin
Dart Goblin
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Miner

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