My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Minions Hog Rider Giant
Giant Snowball
Spear Goblins Bomber Archers Minions Barbarians Hog Rider
Zap
Spear Goblins Bomber Archers Minions
Barbarian Barrel
Spear Goblins Bomber Archers Barbarians
The Log
Spear Goblins Bomber Archers Barbarians Hog Rider
Earthquake
Spear Goblins Bomber Archers Barbarians Hog Rider
Arrows
Spear Goblins Bomber Archers Minions
Royal Delivery
Spear Goblins Bomber Archers Minions Barbarians Hog Rider
Fireball
Bomber Archers Minions Barbarians Hog Rider
Poison
Spear Goblins Bomber Archers Minions Barbarians
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Archers Arrows Minions Hog Rider Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Archers Arrows

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Giant
Bomber
Giant Minions Hog Rider
Archers
Arrows Hog Rider Giant
Arrows
Hog Rider Giant Archers
Minions
Hog Rider Giant Bomber
Barbarians
Hog Rider
Hog Rider
Spear Goblins Arrows Minions Bomber Archers Barbarians Giant
Giant
Bomber Arrows Minions Spear Goblins Archers Hog Rider

Defense Synergies 0 6

Spear Goblins
Archers Arrows Minions Barbarians
Bomber
Archers
Spear Goblins Minions
Arrows
Spear Goblins Barbarians
Minions
Spear Goblins Archers
Barbarians
Spear Goblins Arrows
Hog Rider
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions
Barbarians Bomber Minions
Barbarians Bomber Archers Minions
Barbarians Bomber Minions
Bomber Arrows Barbarians
Arrows Spear Goblins Bomber Archers Minions
Minions Spear Goblins Archers Arrows
Arrows Barbarians
Barbarians Minions
Spear Goblins Bomber Archers Barbarians
Archers Minions Barbarians Spear Goblins Bomber Arrows
Arrows Minions Spear Goblins Archers
Barbarians Bomber Minions
Bomber Arrows Minions Barbarians
Barbarians
Barbarians
Barbarians Bomber Arrows Minions
Arrows Spear Goblins Bomber Archers Minions Barbarians
Arrows Spear Goblins Bomber Archers Minions Barbarians
Barbarians
Bomber Spear Goblins Archers Arrows Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Archers
Bomber Archers Arrows
Barbarians Spear Goblins Minions
Barbarians
Barbarians
Arrows Archers Minions
Spear Goblins Archers Minions Barbarians
Barbarians
Spear Goblins Minions Barbarians
Barbarians
Minions Barbarians
Arrows Barbarians
Barbarians
Bomber Archers Barbarians
Barbarians Spear Goblins Bomber Archers Minions
Arrows Minions Bomber Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Bomber Arrows
Arrows Spear Goblins Minions
Bomber Archers Arrows
Arrows
Arrows
Minions
Arrows
Archers Arrows
Arrows Minions
Arrows
Spear Goblins Bomber Arrows
Arrows
Arrows
Bomber Minions
Bomber Archers Arrows
Bomber Arrows
Minions
Arrows
Arrows Barbarians
Arrows Bomber
Arrows
Arrows
Arrows
Archers Arrows
Minions
Bomber Arrows
Arrows
Arrows
Spear Goblins Archers Minions Barbarians
Archers Arrows
Arrows
Arrows Bomber
Arrows
Minions

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