My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Miner Inferno Dragon
Giant Snowball
Fire Spirit Archers Barbarians Miner Inferno Dragon
Zap
Fire Spirit Archers Royal Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Archers Barbarians
The Log
Fire Spirit Archers Barbarians Royal Giant
Earthquake
Archers Barbarians
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Miner Inferno Dragon
Fireball
Archers Barbarians Inferno Dragon
Poison
Archers Barbarians
Lightning
Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Miner Fireball Inferno Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Inferno Dragon
Archers
Royal Giant Miner Inferno Dragon
Barbarians
Royal Giant
Fire Spirit Fireball Miner Archers The Log
Fireball
Royal Giant The Log Miner
The Log
Royal Giant Fireball Miner
Miner
Fire Spirit Royal Giant Archers Fireball The Log Inferno Dragon
Inferno Dragon
Fire Spirit Archers Miner

Defense Synergies 1 5

Fire Spirit
The Log
Archers
The Log
Barbarians
Royal Giant
Fireball
The Log Miner
The Log
Fireball Fire Spirit Archers Miner Inferno Dragon
Miner
Fireball The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Barbarians Inferno Dragon The Log
Barbarians Fire Spirit Archers Inferno Dragon
Barbarians Inferno Dragon
Barbarians Fireball The Log
Fireball The Log Fire Spirit Archers
Inferno Dragon Fire Spirit Archers Fireball
Barbarians Fireball The Log
Barbarians Inferno Dragon
Fire Spirit Archers Barbarians Miner
Archers Barbarians Fireball The Log
Inferno Dragon Archers Fireball
Barbarians Fire Spirit Fireball The Log
Fire Spirit Fireball Barbarians The Log
Barbarians Inferno Dragon
Barbarians Fireball The Log Inferno Dragon
Barbarians Fireball
Fire Spirit Fireball Archers Barbarians The Log
The Log Fire Spirit Archers Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Fire Spirit Archers Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball
Fireball Archers The Log Miner Inferno Dragon
Barbarians The Log
Barbarians Fireball The Log
Barbarians Inferno Dragon
Fire Spirit Fireball Archers
Archers Barbarians Fireball
Barbarians Inferno Dragon
Barbarians Fireball The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Barbarians Fireball The Log
Barbarians Fireball
Archers Barbarians Fireball
Barbarians Archers Fireball The Log Inferno Dragon
Archers Barbarians Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Barbarians Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit Archers The Log
Fireball The Log Fire Spirit
Fireball The Log Miner
Fire Spirit Fireball
Miner Fireball The Log
Fireball Fire Spirit Archers
Fire Spirit Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fire Spirit Archers Fireball The Log
Fire Spirit Fireball The Log Miner
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fire Spirit Fireball
Inferno Dragon
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Fire Spirit Archers Fireball
Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fire Spirit Archers Barbarians Fireball
Fireball Fire Spirit Archers
The Log Fireball
Fireball Miner
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: