My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Balloon
Giant Snowball
Archers Minions Hog Rider Balloon Lumberjack
Zap
Archers Minions Balloon
Barbarian Barrel
Archers Lumberjack
The Log
Archers Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Hog Rider Balloon P.E.K.K.A Lumberjack
Fireball
Archers Minions Hog Rider Balloon Lumberjack
Poison
Archers Minions Balloon
Lightning
Mini P.E.K.K.A Balloon Lumberjack
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Mini P.E.K.K.A Hog Rider Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Mini P.E.K.K.A

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon P.E.K.K.A Archers Minions Mini P.E.K.K.A Lumberjack
Archers
Zap Mini P.E.K.K.A Hog Rider Balloon P.E.K.K.A Lumberjack
Minions
Hog Rider Zap Mini P.E.K.K.A Balloon P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Archers Minions Hog Rider Lumberjack
Hog Rider
Zap Minions Archers Mini P.E.K.K.A Balloon Lumberjack
Balloon
Zap Lumberjack Archers Minions Hog Rider
P.E.K.K.A
Zap Archers Minions Lumberjack
Lumberjack
Balloon Zap Archers Minions Mini P.E.K.K.A Hog Rider P.E.K.K.A

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Archers Minions P.E.K.K.A Lumberjack
Archers
Zap Minions Mini P.E.K.K.A P.E.K.K.A Lumberjack
Minions
Zap Archers P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Archers
Hog Rider
Balloon
P.E.K.K.A
Zap Archers Minions
Lumberjack
Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Minions
Mini P.E.K.K.A P.E.K.K.A Lumberjack Archers Minions
Mini P.E.K.K.A P.E.K.K.A Lumberjack Minions
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap Archers Minions Lumberjack
Minions Zap Archers
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions Lumberjack
Archers Mini P.E.K.K.A Lumberjack
Archers Minions Zap Lumberjack
Minions Zap Archers
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Minions
Zap Minions Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A P.E.K.K.A Lumberjack
Minions Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap Archers Minions Lumberjack
Zap Archers Minions Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Archers Minions Mini P.E.K.K.A P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Archers P.E.K.K.A
Zap Archers Mini P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap
P.E.K.K.A Mini P.E.K.K.A Lumberjack
Zap Archers Minions
Mini P.E.K.K.A P.E.K.K.A Archers Minions Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Lumberjack
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Archers
Zap Archers Minions Mini P.E.K.K.A P.E.K.K.A Lumberjack
Minions Zap Archers Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Zap Minions
Archers
Zap
Zap
Minions Mini P.E.K.K.A Lumberjack
Zap
Zap Archers
Minions
Zap
Zap
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap
Minions
Zap
Zap
Zap
Zap
Zap
Zap Archers
Zap Minions
Mini P.E.K.K.A
Zap
Zap
P.E.K.K.A
Zap Archers Minions
Zap Archers
Mini P.E.K.K.A Lumberjack
Zap
Zap
P.E.K.K.A
Zap Minions
Zap
Zap

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