My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Dark Prince Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Prince Miner
Giant Snowball
Archers Baby Dragon Miner
Zap
Archers Dark Prince Prince
Barbarian Barrel
Archers Bomb Tower Dark Prince Executioner Electro Wizard
The Log
Archers Dark Prince Prince
Earthquake
Archers Bomb Tower
Arrows
Archers
Royal Delivery
Archers Baby Dragon Dark Prince Prince Executioner Miner Electro Wizard
Fireball
Archers Bomb Tower Baby Dragon Executioner Electro Wizard
Poison
Archers Bomb Tower Executioner Electro Wizard
Lightning
Bomb Tower Baby Dragon Dark Prince Prince Executioner Electro Wizard
Rocket
Bomb Tower Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Baby Dragon Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Prince Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Miner Bomb Tower Baby Dragon Dark Prince Electro Wizard Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Miner Bomb Tower Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Dark Prince Prince Miner
Bomb Tower
Baby Dragon
Archers Dark Prince Prince Miner Electro Wizard
Dark Prince
Prince Archers Baby Dragon Executioner Miner Electro Wizard
Prince
Dark Prince Archers Baby Dragon Miner Electro Wizard
Executioner
Dark Prince Miner
Miner
Archers Baby Dragon Dark Prince Prince Executioner Electro Wizard
Electro Wizard
Baby Dragon Dark Prince Prince Miner

Defense Synergies 0 13

Archers
Bomb Tower Baby Dragon Dark Prince Electro Wizard
Bomb Tower
Archers Baby Dragon Electro Wizard
Baby Dragon
Archers Bomb Tower Dark Prince Prince
Dark Prince
Archers Baby Dragon Prince Executioner Electro Wizard
Prince
Baby Dragon Dark Prince Executioner Electro Wizard
Executioner
Dark Prince Prince
Miner
Electro Wizard
Archers Bomb Tower Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner Electro Wizard
Bomb Tower Dark Prince Prince Executioner Electro Wizard
Bomb Tower Prince Archers Dark Prince Executioner Electro Wizard
Bomb Tower Prince Dark Prince Electro Wizard
Bomb Tower Dark Prince Prince
Archers Bomb Tower Baby Dragon Dark Prince Executioner Electro Wizard
Electro Wizard Archers Bomb Tower Baby Dragon Executioner
Bomb Tower Baby Dragon Electro Wizard
Bomb Tower Prince
Archers Dark Prince Prince Miner Electro Wizard
Archers Executioner Electro Wizard Bomb Tower Baby Dragon Dark Prince
Executioner Archers Baby Dragon Electro Wizard
Bomb Tower Prince Dark Prince Electro Wizard
Bomb Tower Executioner Baby Dragon Dark Prince Prince Electro Wizard
Bomb Tower Prince Electro Wizard
Bomb Tower Prince Electro Wizard
Bomb Tower Dark Prince Prince Executioner Electro Wizard
Bomb Tower Archers Baby Dragon Dark Prince Prince Executioner Electro Wizard
Bomb Tower Baby Dragon Executioner Archers Dark Prince Electro Wizard
Bomb Tower Prince Electro Wizard
Dark Prince Archers Bomb Tower Baby Dragon Prince Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Dark Prince Prince Electro Wizard
Electro Wizard Archers Bomb Tower Baby Dragon Prince Executioner Miner
Bomb Tower Dark Prince Prince Electro Wizard
Dark Prince Prince Electro Wizard
Dark Prince Prince Executioner
Executioner Archers Bomb Tower Baby Dragon Electro Wizard
Dark Prince Prince Archers Bomb Tower Electro Wizard
Bomb Tower Dark Prince Prince
Electro Wizard Bomb Tower Baby Dragon Dark Prince Prince
Bomb Tower Dark Prince Prince
Dark Prince Prince Electro Wizard
Dark Prince Prince Bomb Tower Executioner
Archers Bomb Tower Baby Dragon Executioner
Electro Wizard Archers Bomb Tower Baby Dragon Dark Prince Prince Executioner
Executioner Archers Bomb Tower Baby Dragon Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Executioner Miner Electro Wizard
Baby Dragon Miner
Dark Prince Prince
Executioner Baby Dragon Dark Prince
Executioner Baby Dragon
Archers Baby Dragon Executioner
Baby Dragon Executioner
Miner
Prince Electro Wizard
Miner Dark Prince Prince Electro Wizard
Archers Baby Dragon Executioner
Baby Dragon Executioner Miner
Baby Dragon
Baby Dragon Prince
Baby Dragon Executioner
Baby Dragon Executioner
Archers Baby Dragon Dark Prince Prince Executioner Electro Wizard
Baby Dragon Miner
Baby Dragon Prince
Prince
Baby Dragon
Baby Dragon Dark Prince Executioner
Miner Baby Dragon Executioner Electro Wizard
Baby Dragon Prince Miner
Miner Baby Dragon
Archers Baby Dragon Executioner Electro Wizard
Electro Wizard
Miner
Electro Wizard
Prince
Electro Wizard Archers Dark Prince Prince
Archers Baby Dragon Executioner Electro Wizard
Miner Baby Dragon Dark Prince Prince Executioner Electro Wizard
Baby Dragon Executioner
Dark Prince Prince Executioner
Baby Dragon Electro Wizard
Executioner Electro Wizard
Baby Dragon Dark Prince Prince Executioner Miner Electro Wizard

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