My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Prince P.E.K.K.A Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince P.E.K.K.A Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince
Giant Snowball
Archers Baby Dragon Princess
Zap
Archers Prince Princess
Barbarian Barrel
Archers Princess
The Log
Archers Prince Princess
Earthquake
Archers
Arrows
Archers Princess
Royal Delivery
Archers Baby Dragon Prince P.E.K.K.A Princess
Fireball
Archers Baby Dragon Princess
Poison
Archers Princess
Lightning
Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince P.E.K.K.A Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Princess Baby Dragon Prince Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Princess Baby Dragon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Prince P.E.K.K.A Golem
Baby Dragon
Golem Archers Prince Lightning P.E.K.K.A
Prince
Archers Baby Dragon Lightning Golem The Log Princess
Lightning
Golem Baby Dragon Prince
P.E.K.K.A
Archers Baby Dragon The Log Princess
Golem
Baby Dragon Lightning Archers Prince The Log
The Log
Prince P.E.K.K.A Golem Princess
Princess
Prince P.E.K.K.A The Log

Defense Synergies 2 9

Archers
Baby Dragon P.E.K.K.A The Log
Baby Dragon
Archers Prince P.E.K.K.A The Log
Prince
The Log Baby Dragon
Lightning
The Log
P.E.K.K.A
The Log Archers Baby Dragon Princess
Golem
The Log
Prince P.E.K.K.A Archers Baby Dragon Lightning Princess
Princess
P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon The Log
P.E.K.K.A Prince The Log
Prince P.E.K.K.A Archers Lightning
Prince P.E.K.K.A
Lightning Prince P.E.K.K.A The Log Princess
The Log Archers Baby Dragon
Lightning Archers Baby Dragon Princess
Lightning Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Prince Princess
Archers Prince
Archers Baby Dragon The Log Princess
Archers Baby Dragon Princess
Prince P.E.K.K.A Lightning The Log
Baby Dragon Prince P.E.K.K.A The Log Princess
P.E.K.K.A Prince
Prince Lightning P.E.K.K.A The Log
Prince P.E.K.K.A
Archers Baby Dragon Prince The Log
Baby Dragon The Log Archers Princess
P.E.K.K.A Prince
Archers Baby Dragon Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Prince P.E.K.K.A
Archers Baby Dragon Prince Lightning The Log
P.E.K.K.A Prince Lightning The Log
Prince Lightning P.E.K.K.A The Log
P.E.K.K.A Prince
Archers Baby Dragon Princess
Prince P.E.K.K.A Archers Lightning
P.E.K.K.A Prince
Lightning P.E.K.K.A Baby Dragon Prince The Log
P.E.K.K.A
P.E.K.K.A Prince
Lightning P.E.K.K.A Prince The Log
Prince Lightning P.E.K.K.A
Archers Baby Dragon Princess
Archers Baby Dragon Prince Lightning P.E.K.K.A The Log
Archers Baby Dragon P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Baby Dragon The Log
Baby Dragon The Log Princess
Lightning Baby Dragon The Log
Lightning Prince The Log
Baby Dragon The Log
Baby Dragon Princess
Archers Baby Dragon The Log Princess
The Log Baby Dragon Lightning Princess
The Log Lightning
Lightning Prince
Lightning Prince The Log Princess
Lightning Archers Baby Dragon Princess
Lightning Baby Dragon The Log Princess
Lightning Baby Dragon Princess
Lightning Princess Baby Dragon Prince The Log
Lightning Baby Dragon The Log Princess
Lightning Baby Dragon The Log Princess
Lightning
Lightning
Lightning Archers Baby Dragon Prince The Log Princess
Lightning Baby Dragon The Log Princess
Lightning Baby Dragon Prince The Log
Lightning Princess
Prince Lightning The Log
Lightning Baby Dragon The Log
The Log Baby Dragon Princess
The Log Baby Dragon Lightning Princess
Lightning Baby Dragon Prince The Log Princess
Lightning Baby Dragon The Log
Lightning Archers Baby Dragon Princess
Lightning
Lightning
Lightning The Log
Lightning Princess
P.E.K.K.A Prince
Lightning The Log Princess
Lightning Archers Prince Princess
Lightning Archers Baby Dragon Princess
The Log
Lightning Baby Dragon Prince Princess
The Log Baby Dragon Lightning Princess
Lightning
Prince P.E.K.K.A
Baby Dragon Lightning The Log Princess
Lightning Princess
Lightning Baby Dragon Prince The Log Princess

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