My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant Guards
Giant Snowball
Archers Guards
Zap
Archers Guards
Barbarian Barrel
Archers Elite Barbarians Guards
The Log
Archers Elite Barbarians Mini P.E.K.K.A Guards
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Elite Barbarians Mini P.E.K.K.A Guards
Fireball
Archers Elite Barbarians
Poison
Archers Guards
Lightning
Elite Barbarians Ice Golem Mini P.E.K.K.A
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Arrows Guards Fireball Mini P.E.K.K.A Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Arrows Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Arrows Elite Barbarians Mini P.E.K.K.A Giant
Arrows
Elite Barbarians Fireball Giant Archers Mini P.E.K.K.A
Elite Barbarians
Arrows Archers Ice Golem Fireball
Ice Golem
Archers Elite Barbarians Mini P.E.K.K.A
Fireball
Arrows Elite Barbarians Giant
Mini P.E.K.K.A
Giant Archers Arrows Ice Golem
Giant
Arrows Mini P.E.K.K.A Archers Fireball Guards
Guards
Giant

Defense Synergies 1 12

Archers
Ice Golem Mini P.E.K.K.A Guards
Arrows
Ice Golem Fireball Mini P.E.K.K.A
Elite Barbarians
Ice Golem Mini P.E.K.K.A
Ice Golem
Archers Arrows Elite Barbarians Fireball Mini P.E.K.K.A Guards
Fireball
Arrows Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Elite Barbarians Ice Golem Fireball Guards
Giant
Guards
Archers Ice Golem Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball
Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Archers Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Guards
Arrows Elite Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Archers Guards
Archers Arrows Fireball
Arrows Ice Golem Fireball
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Guards Archers Ice Golem Mini P.E.K.K.A
Archers Guards Arrows Ice Golem Fireball
Arrows Archers Fireball
Mini P.E.K.K.A Elite Barbarians Fireball Guards
Fireball Arrows Mini P.E.K.K.A Guards
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Fireball Mini P.E.K.K.A
Arrows Elite Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Archers Elite Barbarians Guards
Arrows Archers Ice Golem Fireball Guards
Mini P.E.K.K.A Elite Barbarians
Archers Arrows Elite Barbarians Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers Elite Barbarians Ice Golem Fireball
Fireball Archers Arrows Elite Barbarians Ice Golem Mini P.E.K.K.A
Guards Elite Barbarians Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Guards Elite Barbarians Ice Golem Fireball
Elite Barbarians Mini P.E.K.K.A Guards
Arrows Fireball Archers Ice Golem
Mini P.E.K.K.A Guards Archers Elite Barbarians Ice Golem Fireball
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Ice Golem Fireball Mini P.E.K.K.A
Guards
Elite Barbarians Mini P.E.K.K.A Guards
Arrows Elite Barbarians Fireball Guards
Elite Barbarians Mini P.E.K.K.A Ice Golem Fireball Guards
Archers Fireball
Elite Barbarians Guards Archers Ice Golem Fireball Mini P.E.K.K.A
Arrows Archers Elite Barbarians Ice Golem Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Ice Golem Guards
Arrows Fireball
Arrows Fireball
Arrows Ice Golem Fireball Guards
Fireball Arrows
Arrows Fireball Ice Golem
Archers Arrows
Arrows Fireball Ice Golem
Arrows Fireball
Elite Barbarians Fireball Mini P.E.K.K.A Guards
Arrows Fireball
Fireball Archers Arrows
Elite Barbarians Ice Golem Fireball
Arrows Fireball
Arrows Elite Barbarians Ice Golem Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Elite Barbarians Archers Arrows Ice Golem Fireball
Fireball Guards
Elite Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Fireball Guards
Fireball Archers Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Ice Golem Fireball
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball Guards
Fireball
Fireball

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