My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Balloon
Zap
Archers Balloon
Barbarian Barrel
Archers Wizard
The Log
Archers
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Wizard Balloon P.E.K.K.A
Fireball
Archers Wizard Balloon
Poison
Archers Wizard Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Tornado Freeze Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Balloon P.E.K.K.A
Arrows
Balloon P.E.K.K.A Archers Freeze
Wizard
Tornado Balloon P.E.K.K.A
Tornado
Wizard P.E.K.K.A Freeze Balloon The Log
Freeze
Balloon Arrows Tornado
Balloon
Arrows Freeze Archers Wizard Tornado The Log
P.E.K.K.A
Arrows Tornado Archers Wizard The Log
The Log
Tornado Balloon P.E.K.K.A

Defense Synergies 3 9

Archers
Tornado P.E.K.K.A The Log
Arrows
Tornado P.E.K.K.A
Wizard
Tornado Freeze P.E.K.K.A The Log
Tornado
Wizard P.E.K.K.A Archers Arrows The Log
Freeze
Wizard
Balloon
P.E.K.K.A
Tornado The Log Archers Arrows Wizard
The Log
P.E.K.K.A Archers Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
P.E.K.K.A The Log
Tornado P.E.K.K.A Archers Freeze
P.E.K.K.A
Arrows Tornado P.E.K.K.A The Log
Arrows Tornado Freeze The Log Archers
Tornado Archers Arrows Wizard Freeze
Arrows P.E.K.K.A The Log
P.E.K.K.A Tornado
Tornado Archers
Archers Arrows Wizard Tornado Freeze The Log
Arrows Archers Wizard Tornado
P.E.K.K.A Wizard Freeze The Log
Wizard Arrows Tornado Freeze P.E.K.K.A The Log
P.E.K.K.A
Tornado Freeze P.E.K.K.A The Log
Wizard Arrows Tornado P.E.K.K.A
Arrows Archers Wizard Tornado The Log
Arrows Wizard Tornado Freeze The Log Archers
P.E.K.K.A Tornado
Wizard Archers Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A
Archers Arrows Wizard The Log
P.E.K.K.A The Log
P.E.K.K.A Tornado The Log
P.E.K.K.A
Arrows Wizard Archers Tornado Freeze
P.E.K.K.A Archers
P.E.K.K.A
Freeze P.E.K.K.A Tornado The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Tornado The Log
P.E.K.K.A Wizard
Wizard Archers
Archers Tornado Freeze P.E.K.K.A The Log
Arrows Archers Wizard Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows Tornado The Log
Arrows The Log
Arrows Freeze The Log
Wizard Arrows The Log
Arrows Wizard Tornado Freeze
Archers Arrows Wizard Tornado The Log
Arrows The Log Wizard Tornado Freeze
Arrows The Log Wizard Tornado
Tornado
Arrows Wizard Tornado The Log
Archers Arrows Wizard Tornado
The Log
Arrows Freeze
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows Tornado Freeze
Archers Arrows Wizard The Log
Arrows Wizard Tornado The Log
The Log
Arrows Wizard Tornado
Tornado The Log
Arrows The Log
Arrows Tornado Freeze The Log Wizard
Arrows The Log Wizard Tornado
Arrows Wizard Tornado The Log
Arrows Tornado The Log
Archers Arrows Wizard Tornado
Wizard Freeze
Arrows Wizard The Log
Arrows Freeze
P.E.K.K.A
Arrows Wizard The Log
Archers Freeze
Archers Arrows Wizard Tornado
Freeze
Arrows The Log
Wizard
Arrows The Log Wizard
Arrows Tornado
P.E.K.K.A
Tornado Freeze The Log
Tornado
Tornado Freeze The Log

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