My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Wizard Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Balloon
Giant Snowball
Archers Skeleton Army Witch Balloon
Zap
Archers Skeleton Army Witch Balloon
Barbarian Barrel
Archers Tesla Wizard Skeleton Army Witch
The Log
Archers Skeleton Army Witch
Earthquake
Archers Tesla Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Wizard Skeleton Army Witch Balloon
Fireball
Archers Tesla Wizard Skeleton Army Witch Balloon
Poison
Archers Wizard Skeleton Army Witch Balloon
Lightning
Tesla Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Army Tesla Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Skeleton Army Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Balloon Mega Knight
Arrows
Balloon Archers Mega Knight
Tesla
Wizard
Balloon Mega Knight
Skeleton Army
Witch
Mega Knight
Balloon
Arrows Archers Wizard Mega Knight
Mega Knight
Archers Arrows Wizard Witch Balloon

Defense Synergies 1 10

Archers
Tesla Skeleton Army Witch Mega Knight
Arrows
Mega Knight Tesla
Tesla
Archers Arrows Wizard Skeleton Army
Wizard
Tesla Skeleton Army Mega Knight
Skeleton Army
Archers Tesla Wizard
Witch
Archers Mega Knight
Balloon
Mega Knight
Arrows Archers Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Skeleton Army Tesla Witch Mega Knight
Tesla Skeleton Army Witch Mega Knight Archers
Tesla Skeleton Army Witch Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Archers Tesla Mega Knight
Tesla Archers Arrows Wizard Witch
Arrows Tesla Mega Knight
Tesla Witch Skeleton Army
Skeleton Army Archers Tesla Mega Knight
Archers Skeleton Army Witch Arrows Tesla Wizard Mega Knight
Arrows Tesla Archers Wizard Witch
Tesla Skeleton Army Mega Knight Wizard Witch
Wizard Skeleton Army Mega Knight Arrows Tesla Witch
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Mega Knight
Tesla Wizard Mega Knight Arrows Skeleton Army Witch
Arrows Tesla Mega Knight Archers Wizard Skeleton Army Witch
Arrows Wizard Witch Archers Tesla Mega Knight
Tesla
Wizard Skeleton Army Mega Knight Archers Arrows Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers Tesla Witch
Archers Arrows Tesla Wizard Mega Knight
Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight Tesla
Tesla Skeleton Army Witch Mega Knight
Arrows Wizard Archers Tesla Witch
Skeleton Army Archers Tesla Witch
Mega Knight Tesla Skeleton Army
Mega Knight Skeleton Army Witch
Witch Tesla Skeleton Army
Mega Knight Tesla Witch
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Tesla Wizard Witch
Wizard Archers Tesla Skeleton Army Witch Mega Knight
Tesla Skeleton Army Witch Archers
Arrows Mega Knight Archers Tesla Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Witch
Archers Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Arrows Wizard
Archers Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Archers Arrows Wizard Mega Knight
Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Witch Mega Knight
Witch
Arrows Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows
Archers Arrows Wizard Witch
Wizard Witch
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Archers Skeleton Army Witch
Archers Arrows Wizard Witch
Arrows
Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Witch
Witch
Witch Mega Knight

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