My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider
Giant Snowball
Archers Minion Horde Hog Rider
Zap
Archers Minion Horde
Barbarian Barrel
Archers Tesla Valkyrie
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Mini P.E.K.K.A Valkyrie Hog Rider
Fireball
Archers Tesla Minion Horde Hog Rider
Poison
Archers Minion Horde
Lightning
Tesla Mini P.E.K.K.A Valkyrie
Rocket
Minion Horde Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tesla Mini P.E.K.K.A Valkyrie Hog Rider Freeze Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Tesla Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mini P.E.K.K.A Hog Rider
Arrows
Hog Rider Archers Mini P.E.K.K.A Freeze
Tesla
Minion Horde
Hog Rider Freeze
Mini P.E.K.K.A
Archers Arrows Valkyrie Hog Rider
Valkyrie
Archers Hog Rider Mini P.E.K.K.A
Hog Rider
Arrows Valkyrie Freeze Archers Minion Horde Mini P.E.K.K.A
Freeze
Hog Rider Arrows Minion Horde

Defense Synergies 1 11

Archers
Valkyrie Tesla Mini P.E.K.K.A
Arrows
Tesla Mini P.E.K.K.A Valkyrie
Tesla
Archers Arrows Mini P.E.K.K.A Valkyrie
Minion Horde
Freeze
Mini P.E.K.K.A
Archers Arrows Tesla Valkyrie Freeze
Valkyrie
Archers Arrows Tesla Mini P.E.K.K.A Freeze
Hog Rider
Freeze
Minion Horde Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Valkyrie
Minion Horde Mini P.E.K.K.A Tesla Valkyrie
Tesla Minion Horde Mini P.E.K.K.A Archers Valkyrie Freeze
Tesla Minion Horde Mini P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Freeze Archers Tesla Valkyrie
Tesla Minion Horde Archers Arrows Freeze
Arrows Tesla Valkyrie
Tesla Minion Horde Mini P.E.K.K.A
Archers Tesla Minion Horde Mini P.E.K.K.A Valkyrie
Archers Minion Horde Valkyrie Arrows Tesla Freeze
Arrows Tesla Minion Horde Archers
Tesla Minion Horde Mini P.E.K.K.A Valkyrie Freeze
Valkyrie Arrows Tesla Minion Horde Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Tesla Minion Horde
Minion Horde Tesla Mini P.E.K.K.A Freeze
Tesla Minion Horde Arrows Mini P.E.K.K.A Valkyrie
Arrows Tesla Archers Minion Horde Valkyrie
Arrows Valkyrie Freeze Archers Tesla
Mini P.E.K.K.A Tesla
Valkyrie Archers Arrows Tesla Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Tesla
Archers Arrows Tesla Mini P.E.K.K.A Valkyrie
Minion Horde Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Tesla Minion Horde
Tesla Minion Horde Mini P.E.K.K.A Valkyrie
Arrows Archers Tesla Minion Horde Freeze
Mini P.E.K.K.A Archers Tesla Minion Horde Valkyrie
Mini P.E.K.K.A Tesla Minion Horde Valkyrie
Minion Horde Freeze Mini P.E.K.K.A Valkyrie
Tesla Minion Horde
Tesla Minion Horde Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Tesla Minion Horde Valkyrie
Archers Tesla Minion Horde Valkyrie
Tesla Archers Minion Horde Mini P.E.K.K.A Valkyrie Freeze
Arrows Valkyrie Archers Tesla Minion Horde Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Freeze
Arrows
Arrows Minion Horde
Arrows Valkyrie Freeze
Arrows Minion Horde Valkyrie
Arrows Minion Horde Freeze
Archers Arrows Minion Horde
Arrows Freeze
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Valkyrie
Archers Arrows
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows Freeze
Minion Horde Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows Valkyrie
Minion Horde
Arrows
Arrows Minion Horde
Arrows Freeze Valkyrie
Minion Horde
Arrows
Arrows
Arrows
Archers Arrows Minion Horde
Minion Horde Freeze
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Archers Freeze
Archers Arrows
Freeze
Arrows
Minion Horde Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Minion Horde
Minion Horde Freeze
Freeze

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