My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Tesla Valkyrie Wizard Skeleton Army
The Log
Archers Hog Rider Skeleton Army
Earthquake
Archers Tesla Hog Rider Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Archers Tesla Hog Rider Wizard Skeleton Army
Poison
Archers Wizard Skeleton Army
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Army Tesla Valkyrie Hog Rider Poison Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Skeleton Army Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Hog Rider
Arrows
Hog Rider Archers
Tesla
Valkyrie
Archers Hog Rider Wizard
Hog Rider
Arrows Valkyrie Archers Wizard Poison
Wizard
Valkyrie Hog Rider
Skeleton Army
Poison
Hog Rider

Defense Synergies 1 10

Archers
Valkyrie Tesla Skeleton Army
Arrows
Tesla Valkyrie
Tesla
Archers Arrows Valkyrie Wizard Skeleton Army Poison
Valkyrie
Archers Arrows Tesla Wizard
Hog Rider
Wizard
Tesla Valkyrie Skeleton Army
Skeleton Army
Archers Tesla Wizard
Poison
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard
Skeleton Army Tesla Valkyrie
Tesla Skeleton Army Archers Valkyrie
Tesla Skeleton Army Valkyrie
Arrows Valkyrie Skeleton Army Poison
Arrows Skeleton Army Archers Tesla Valkyrie
Tesla Archers Arrows Wizard Poison
Arrows Tesla Valkyrie Poison
Tesla Skeleton Army
Skeleton Army Archers Tesla Valkyrie
Archers Valkyrie Skeleton Army Poison Arrows Tesla Wizard
Arrows Tesla Archers Wizard Poison
Tesla Skeleton Army Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Tesla Poison
Skeleton Army Tesla
Skeleton Army Tesla
Tesla Wizard Arrows Valkyrie Skeleton Army Poison
Arrows Tesla Archers Valkyrie Wizard Skeleton Army
Arrows Valkyrie Wizard Poison Archers Tesla
Tesla
Valkyrie Wizard Skeleton Army Archers Arrows Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Tesla
Poison Archers Arrows Tesla Valkyrie Wizard
Skeleton Army Valkyrie
Valkyrie Skeleton Army Tesla
Tesla Valkyrie Skeleton Army
Arrows Wizard Poison Archers Tesla
Skeleton Army Archers Tesla Valkyrie
Tesla Valkyrie Skeleton Army
Valkyrie Skeleton Army Poison
Tesla Skeleton Army
Tesla Valkyrie
Skeleton Army Arrows Valkyrie Poison
Skeleton Army Tesla Valkyrie Wizard
Wizard Archers Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Archers Valkyrie Poison
Arrows Valkyrie Poison Archers Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie
Arrows Poison
Arrows Poison
Arrows Valkyrie Poison
Wizard Poison Arrows Valkyrie
Arrows Wizard Poison
Archers Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard
Poison
Poison Arrows Valkyrie Wizard
Poison Archers Arrows Wizard
Poison
Arrows Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison
Archers Arrows Wizard Poison
Arrows Valkyrie Wizard Poison
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Poison Valkyrie Wizard
Arrows Poison Wizard
Arrows Wizard Poison
Poison Arrows
Poison Archers Arrows Wizard
Wizard Poison
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Archers Skeleton Army
Poison Archers Arrows Wizard
Arrows
Poison Valkyrie Wizard
Arrows Wizard Poison
Arrows Poison
Poison
Poison
Poison

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