My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Tesla Valkyrie
The Log
Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Archers
Royal Delivery
Archers Valkyrie Hog Rider Bowler
Fireball
Archers Tesla Hog Rider Bowler
Poison
Archers
Lightning
Tesla Valkyrie Bowler
Rocket
Valkyrie Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tesla Fireball Valkyrie Hog Rider Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Tesla Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Hog Rider Bowler
Arrows
Fireball Hog Rider Archers Bowler
Tesla
Fireball
Arrows Hog Rider
Valkyrie
Archers Hog Rider
Hog Rider
Arrows Fireball Valkyrie Archers Rocket Bowler
Rocket
Hog Rider
Bowler
Archers Arrows Hog Rider

Defense Synergies 1 11

Archers
Valkyrie Tesla Bowler
Arrows
Tesla Fireball Valkyrie Bowler
Tesla
Archers Arrows Fireball Valkyrie Bowler
Fireball
Arrows Tesla Valkyrie
Valkyrie
Archers Arrows Tesla Fireball Bowler
Hog Rider
Rocket
Bowler
Archers Arrows Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Tesla Fireball Valkyrie
Tesla Valkyrie
Tesla Rocket Bowler Archers Valkyrie
Tesla Valkyrie Bowler
Arrows Fireball Valkyrie Rocket Bowler
Arrows Fireball Bowler Archers Tesla Valkyrie
Tesla Rocket Archers Arrows Fireball
Rocket Bowler Arrows Tesla Fireball Valkyrie
Tesla
Archers Tesla Valkyrie Bowler
Archers Valkyrie Arrows Tesla Fireball Bowler
Arrows Tesla Archers Fireball
Tesla Bowler Fireball Valkyrie Rocket
Fireball Valkyrie Rocket Bowler Arrows Tesla
Tesla
Rocket Tesla Fireball Bowler
Tesla Arrows Fireball Valkyrie Bowler
Arrows Tesla Fireball Archers Valkyrie Bowler
Arrows Valkyrie Archers Tesla Fireball Bowler
Tesla
Valkyrie Bowler Archers Arrows Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla Fireball Bowler
Fireball Archers Arrows Tesla Valkyrie Rocket Bowler
Valkyrie Rocket Bowler
Valkyrie Rocket Bowler Tesla Fireball
Tesla Valkyrie Bowler
Arrows Fireball Rocket Archers Tesla
Rocket Archers Tesla Fireball Valkyrie Bowler
Tesla Valkyrie
Rocket Fireball Valkyrie
Tesla
Tesla Valkyrie Bowler
Rocket Arrows Fireball Valkyrie Bowler
Rocket Bowler Tesla Fireball Valkyrie
Archers Tesla Fireball Valkyrie Bowler
Tesla Archers Fireball Valkyrie Rocket Bowler
Arrows Valkyrie Bowler Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Rocket
Arrows Fireball Bowler
Rocket Arrows Fireball
Arrows Fireball Valkyrie Rocket
Fireball Rocket Arrows Valkyrie Bowler
Arrows Fireball Rocket
Archers Arrows Bowler
Arrows Fireball Bowler
Arrows Fireball
Rocket Fireball Bowler
Rocket Arrows Fireball Valkyrie Bowler
Fireball Archers Arrows Rocket
Rocket Fireball Bowler
Arrows Fireball Rocket
Arrows Fireball
Rocket Arrows Fireball Bowler
Arrows Fireball Rocket Bowler
Arrows Fireball Rocket
Rocket
Rocket Archers Arrows Fireball Bowler
Rocket Arrows Fireball Valkyrie Bowler
Rocket Fireball Bowler
Rocket Arrows Fireball
Rocket Bowler
Rocket Arrows Fireball
Arrows Fireball Valkyrie Bowler
Arrows Fireball Bowler
Fireball Arrows Bowler
Fireball Rocket Arrows
Archers Arrows Fireball
Rocket Fireball
Fireball Bowler
Arrows Fireball Rocket
Rocket Arrows Fireball
Rocket Arrows Fireball Bowler
Archers Fireball Rocket
Fireball Rocket Archers Arrows
Arrows Fireball
Fireball Valkyrie Rocket Bowler
Arrows Fireball Bowler
Rocket Arrows Fireball
Fireball Rocket Bowler
Fireball Rocket
Fireball Rocket Bowler

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