My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Barbarian Hut Elixir Collector Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Army
Giant Snowball
Archers Goblin Gang Skeleton Army Witch
Zap
Archers Goblin Gang Skeleton Army Witch
Barbarian Barrel
Archers Goblin Gang Barbarian Hut Skeleton Army Witch
The Log
Archers Goblin Gang Barbarian Hut Skeleton Army Witch
Earthquake
Archers Goblin Gang Barbarian Hut Elixir Collector Skeleton Army Witch
Arrows
Archers Goblin Gang Skeleton Army Witch
Royal Delivery
Archers Goblin Gang Skeleton Army Witch P.E.K.K.A
Fireball
Archers Goblin Gang Barbarian Hut Elixir Collector Skeleton Army Witch
Poison
Archers Goblin Gang Barbarian Hut Elixir Collector Skeleton Army Witch
Lightning
Barbarian Hut Elixir Collector Witch
Rocket
Barbarian Hut Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Skeleton Army Witch Barbarian Hut Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Barbarian Hut P.E.K.K.A
Arrows
P.E.K.K.A Archers Barbarian Hut
Goblin Gang
Barbarian Hut P.E.K.K.A
Barbarian Hut
Archers Arrows Goblin Gang
Elixir Collector
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Archers Goblin Gang Witch

Defense Synergies 0 11

Archers
Goblin Gang Barbarian Hut Skeleton Army Witch P.E.K.K.A
Arrows
Barbarian Hut P.E.K.K.A
Goblin Gang
Archers Barbarian Hut Skeleton Army P.E.K.K.A
Barbarian Hut
Archers Arrows Goblin Gang Skeleton Army
Elixir Collector
Skeleton Army
Archers Goblin Gang Barbarian Hut
Witch
Archers
P.E.K.K.A
Archers Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut
Barbarian Hut Skeleton Army P.E.K.K.A Goblin Gang Witch
Goblin Gang Barbarian Hut Skeleton Army Witch P.E.K.K.A Archers
Barbarian Hut Skeleton Army Witch P.E.K.K.A Goblin Gang
Arrows Skeleton Army P.E.K.K.A
Arrows Goblin Gang Skeleton Army Archers
Archers Arrows Goblin Gang Barbarian Hut Witch
Barbarian Hut Arrows P.E.K.K.A
Barbarian Hut Witch P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Archers
Archers Goblin Gang Skeleton Army Witch Arrows
Arrows Archers Goblin Gang Barbarian Hut Witch
Barbarian Hut Skeleton Army P.E.K.K.A Goblin Gang Witch
Barbarian Hut Skeleton Army Arrows Goblin Gang Witch P.E.K.K.A
Barbarian Hut Skeleton Army P.E.K.K.A Goblin Gang
Barbarian Hut Skeleton Army Goblin Gang P.E.K.K.A
Barbarian Hut Arrows Goblin Gang Skeleton Army Witch P.E.K.K.A
Arrows Archers Goblin Gang Barbarian Hut Skeleton Army Witch
Arrows Witch Archers Barbarian Hut
Barbarian Hut P.E.K.K.A
Goblin Gang Skeleton Army Archers Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Skeleton Army Archers Witch P.E.K.K.A
Archers Arrows Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Barbarian Hut Witch
Goblin Gang Skeleton Army P.E.K.K.A Barbarian Hut
Barbarian Hut P.E.K.K.A Goblin Gang Skeleton Army Witch
Arrows Archers Goblin Gang Witch
Goblin Gang Skeleton Army P.E.K.K.A Archers Barbarian Hut Witch
P.E.K.K.A Barbarian Hut Skeleton Army
P.E.K.K.A Barbarian Hut Skeleton Army Witch
Witch P.E.K.K.A Goblin Gang Barbarian Hut Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Goblin Gang Barbarian Hut Witch
Archers Barbarian Hut Skeleton Army Witch
Goblin Gang Skeleton Army Witch Archers Barbarian Hut P.E.K.K.A
Arrows Archers Barbarian Hut Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows
Arrows Barbarian Hut
Arrows Barbarian Hut
Arrows
Arrows Witch
Archers Arrows Witch
Arrows Barbarian Hut
Arrows
Goblin Gang
Arrows
Archers Arrows
Barbarian Hut
Arrows
Arrows Barbarian Hut
Arrows Barbarian Hut Witch
Arrows Barbarian Hut
Arrows
Archers Arrows
Arrows Witch
Arrows
Arrows Barbarian Hut
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Witch
Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Archers Goblin Gang Barbarian Hut Skeleton Army Witch
Archers Arrows Witch
Arrows
Goblin Gang
Arrows
Arrows
P.E.K.K.A
Goblin Gang Witch
Witch
Witch

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