My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Skeleton Army
Giant Snowball
Archers Minions Hog Rider Skeleton Army
Zap
Archers Minions Skeleton Army
Barbarian Barrel
Archers Tesla Skeleton Army
The Log
Archers Hog Rider Skeleton Army
Earthquake
Archers Tesla Hog Rider Skeleton Army
Arrows
Archers Minions Skeleton Army
Royal Delivery
Archers Minions Hog Rider Skeleton Army
Fireball
Archers Minions Tesla Hog Rider Skeleton Army
Poison
Archers Minions Skeleton Army
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Skeleton Army Tesla Hog Rider Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Mega Knight
Arrows
Hog Rider Archers Mega Knight
Minions
Hog Rider Mega Knight
Tesla
Hog Rider
Arrows Minions Archers Poison Mega Knight
Skeleton Army
Poison
Hog Rider Mega Knight
Mega Knight
Minions Archers Arrows Hog Rider Poison

Defense Synergies 1 10

Archers
Minions Tesla Skeleton Army Mega Knight
Arrows
Mega Knight Tesla
Minions
Archers Tesla Mega Knight
Tesla
Archers Arrows Minions Skeleton Army Poison
Hog Rider
Skeleton Army
Archers Tesla
Poison
Tesla Mega Knight
Mega Knight
Arrows Archers Minions Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla
Skeleton Army Minions Tesla Mega Knight
Tesla Skeleton Army Mega Knight Archers Minions
Tesla Skeleton Army Minions Mega Knight
Arrows Skeleton Army Poison Mega Knight
Arrows Skeleton Army Archers Minions Tesla Mega Knight
Minions Tesla Archers Arrows Poison
Arrows Tesla Poison Mega Knight
Tesla Minions Skeleton Army
Skeleton Army Archers Tesla Mega Knight
Archers Minions Skeleton Army Poison Arrows Tesla Mega Knight
Arrows Minions Tesla Archers Poison
Tesla Skeleton Army Mega Knight Minions
Skeleton Army Mega Knight Arrows Minions Tesla Poison
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Mega Knight
Tesla Mega Knight Arrows Minions Skeleton Army Poison
Arrows Tesla Mega Knight Archers Minions Skeleton Army
Arrows Poison Archers Minions Tesla Mega Knight
Tesla
Skeleton Army Mega Knight Archers Arrows Minions Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers Tesla
Poison Archers Arrows Tesla Mega Knight
Skeleton Army Mega Knight Minions
Skeleton Army Mega Knight Tesla
Tesla Skeleton Army Mega Knight
Arrows Poison Archers Minions Tesla
Skeleton Army Archers Minions Tesla
Mega Knight Tesla Skeleton Army
Mega Knight Minions Skeleton Army Poison
Tesla Skeleton Army
Mega Knight Minions Tesla
Skeleton Army Mega Knight Arrows Poison
Skeleton Army Mega Knight Tesla
Archers Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Archers Minions Poison
Arrows Minions Poison Mega Knight Archers Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison
Arrows Poison
Arrows Poison
Poison Arrows Mega Knight
Arrows Poison Minions
Archers Arrows Poison
Arrows Poison
Arrows Poison
Minions Poison
Poison Arrows
Poison Archers Arrows
Poison
Arrows Minions Poison
Arrows Poison
Arrows Poison
Arrows Poison Mega Knight
Arrows Poison
Minions
Archers Arrows Poison Mega Knight
Arrows Poison Mega Knight
Minions Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison Mega Knight
Arrows Poison
Arrows Poison Mega Knight
Poison Arrows
Poison Archers Arrows
Minions Poison
Poison Arrows Mega Knight
Arrows Poison
Mega Knight
Arrows Poison
Archers Minions Skeleton Army
Poison Archers Arrows
Arrows
Poison Mega Knight
Arrows Poison
Arrows Poison
Mega Knight
Minions Poison
Poison
Poison Mega Knight

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