My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Valkyrie Battle Ram X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Valkyrie Battle Ram X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Inferno Dragon
Giant Snowball
Archers Battle Ram Inferno Dragon
Zap
Archers Battle Ram X-Bow Inferno Dragon
Barbarian Barrel
Ice Spirit Archers Valkyrie Battle Ram X-Bow
The Log
Ice Spirit Archers Mini P.E.K.K.A Battle Ram X-Bow
Earthquake
Archers X-Bow
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Mini P.E.K.K.A Valkyrie Battle Ram Inferno Dragon
Fireball
Archers Battle Ram X-Bow Inferno Dragon
Poison
Archers X-Bow
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram X-Bow Inferno Dragon
Rocket
Valkyrie X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Valkyrie Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Mini P.E.K.K.A Valkyrie Battle Ram Inferno Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Archers Arrows Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Battle Ram Archers Mini P.E.K.K.A X-Bow Inferno Dragon
Archers
Valkyrie Ice Spirit Arrows Mini P.E.K.K.A Battle Ram X-Bow Inferno Dragon
Arrows
Archers Mini P.E.K.K.A Battle Ram X-Bow
Mini P.E.K.K.A
Ice Spirit Archers Arrows Valkyrie X-Bow
Valkyrie
Ice Spirit Archers Mini P.E.K.K.A Battle Ram X-Bow
Battle Ram
Ice Spirit Archers Arrows Valkyrie
X-Bow
Ice Spirit Archers Arrows Mini P.E.K.K.A Valkyrie
Inferno Dragon
Ice Spirit Archers

Defense Synergies 3 9

Ice Spirit
Mini P.E.K.K.A X-Bow Archers Valkyrie Inferno Dragon
Archers
Valkyrie Ice Spirit Mini P.E.K.K.A X-Bow
Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Ice Spirit Archers Arrows Valkyrie
Valkyrie
Archers Ice Spirit Arrows Mini P.E.K.K.A X-Bow
Battle Ram
X-Bow
Ice Spirit Archers Valkyrie
Inferno Dragon
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie X-Bow
Mini P.E.K.K.A Inferno Dragon Ice Spirit Valkyrie X-Bow
Mini P.E.K.K.A Archers Valkyrie Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Valkyrie
Arrows Mini P.E.K.K.A Valkyrie X-Bow
Arrows Archers Valkyrie X-Bow
Inferno Dragon Ice Spirit Archers Arrows X-Bow
Arrows Valkyrie X-Bow
Mini P.E.K.K.A Inferno Dragon X-Bow
Ice Spirit Archers Mini P.E.K.K.A Valkyrie
Archers Valkyrie Arrows X-Bow
Arrows Inferno Dragon Archers
Mini P.E.K.K.A Ice Spirit Valkyrie X-Bow
Valkyrie Ice Spirit Arrows Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A Inferno Dragon X-Bow
Ice Spirit Mini P.E.K.K.A X-Bow Inferno Dragon
Arrows Mini P.E.K.K.A Valkyrie X-Bow
Ice Spirit Arrows Archers Valkyrie X-Bow
Arrows Valkyrie Ice Spirit Archers Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Valkyrie Archers Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers X-Bow
Archers Arrows Mini P.E.K.K.A Valkyrie X-Bow Inferno Dragon
Ice Spirit Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie X-Bow
Mini P.E.K.K.A Valkyrie Inferno Dragon
Arrows Ice Spirit Archers
Mini P.E.K.K.A Archers Valkyrie
Mini P.E.K.K.A Valkyrie Inferno Dragon
Ice Spirit Mini P.E.K.K.A Valkyrie X-Bow Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie
Archers Valkyrie
Ice Spirit Archers Mini P.E.K.K.A Valkyrie X-Bow Inferno Dragon
Arrows Valkyrie Archers Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows Valkyrie
Arrows Valkyrie
Arrows Ice Spirit
Archers Arrows
Arrows X-Bow Ice Spirit
Arrows X-Bow
Mini P.E.K.K.A X-Bow
Arrows Valkyrie X-Bow
Archers Arrows
Arrows X-Bow
Arrows X-Bow
X-Bow Arrows
Arrows X-Bow
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A X-Bow
Arrows Valkyrie X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows Ice Spirit Valkyrie
Inferno Dragon
Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Archers Arrows X-Bow
Ice Spirit
Mini P.E.K.K.A
Arrows X-Bow
Ice Spirit Arrows
Arrows
Ice Spirit Archers X-Bow
Archers Arrows
Arrows
Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Ice Spirit
X-Bow

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