My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Mega Minion Battle Ram Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Tombstone Mega Minion Battle Ram Lumberjack
Zap
Archers Tombstone Battle Ram
Barbarian Barrel
Archers Tombstone Battle Ram Wizard Lumberjack
The Log
Archers Tombstone Battle Ram Lumberjack
Earthquake
Archers Tombstone
Arrows
Archers Tombstone
Royal Delivery
Archers Mega Minion Battle Ram Wizard Lumberjack
Fireball
Archers Tombstone Mega Minion Battle Ram Wizard Lumberjack
Poison
Archers Tombstone Mega Minion Wizard
Lightning
Tombstone Mega Minion Battle Ram Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Tombstone Mega Minion Battle Ram Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Tombstone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Battle Ram Lumberjack
Arrows
Archers Mega Minion Battle Ram Lumberjack
Tombstone
Mega Minion
Arrows
Battle Ram
The Log Archers Arrows Lumberjack
Wizard
Lumberjack
The Log
Battle Ram Lumberjack
Lumberjack
Archers Arrows Battle Ram Wizard The Log

Defense Synergies 0 16

Archers
Tombstone Mega Minion The Log Lumberjack
Arrows
Tombstone Mega Minion Lumberjack
Tombstone
Archers Arrows Mega Minion Wizard Lumberjack
Mega Minion
Archers Arrows Tombstone Wizard The Log Lumberjack
Battle Ram
Wizard
Tombstone Mega Minion The Log Lumberjack
The Log
Archers Mega Minion Wizard Lumberjack
Lumberjack
Archers Arrows Tombstone Mega Minion Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion Wizard The Log
Lumberjack Tombstone Mega Minion The Log
Lumberjack Archers Tombstone Mega Minion
Lumberjack Tombstone Mega Minion
Arrows Tombstone The Log Lumberjack
Arrows The Log Archers Mega Minion Lumberjack
Mega Minion Archers Arrows Tombstone Wizard
Arrows The Log
Tombstone Lumberjack
Archers Lumberjack
Archers Arrows Tombstone Mega Minion Wizard The Log Lumberjack
Arrows Mega Minion Archers Wizard
Tombstone Lumberjack Wizard The Log
Wizard Arrows Tombstone Mega Minion The Log Lumberjack
Tombstone Lumberjack
The Log Lumberjack
Wizard Arrows Tombstone Lumberjack
Arrows Tombstone Archers Mega Minion Wizard The Log Lumberjack
Arrows Wizard The Log Archers Tombstone Mega Minion Lumberjack
Lumberjack
Wizard Archers Arrows The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Tombstone
Archers Arrows Mega Minion Wizard The Log Lumberjack
Tombstone Lumberjack The Log
Lumberjack The Log
Tombstone Lumberjack
Arrows Wizard Archers
Archers Tombstone Mega Minion Lumberjack
Lumberjack
Tombstone Mega Minion The Log
Tombstone Mega Minion
Tombstone Mega Minion Lumberjack
Arrows The Log
Tombstone Wizard Lumberjack
Wizard Archers
Tombstone Archers Mega Minion The Log Lumberjack
Arrows Archers Mega Minion Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Mega Minion
Archers Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Lumberjack
Arrows Wizard The Log
Archers Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Archers Arrows Mega Minion Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Mega Minion
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Archers Arrows Wizard
Mega Minion Wizard
Mega Minion
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Archers Tombstone
Archers Arrows Mega Minion Wizard
Arrows The Log
Mega Minion Wizard Lumberjack
Arrows The Log Wizard
Arrows
Mega Minion
The Log
The Log

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