My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Recruits Musketeer Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Royal Recruits Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits
Giant Snowball
Archers Royal Recruits Musketeer Flying Machine
Zap
Archers Mortar Flying Machine
Barbarian Barrel
Archers Knight Mortar Royal Recruits Musketeer
The Log
Archers Royal Recruits Musketeer
Earthquake
Archers Mortar
Arrows
Archers Royal Recruits Flying Machine
Royal Delivery
Archers Knight Royal Recruits Musketeer Flying Machine
Fireball
Archers Mortar Musketeer Flying Machine
Poison
Archers Mortar Royal Recruits Musketeer Flying Machine
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Mortar Fireball Musketeer Flying Machine Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Mortar

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar Royal Recruits
Arrows
Fireball Archers Knight Mortar
Knight
Archers Mortar Musketeer Arrows Fireball Flying Machine
Mortar
Knight Archers Arrows Fireball Musketeer Flying Machine
Royal Recruits
Archers Musketeer Flying Machine
Fireball
Arrows Knight Mortar
Musketeer
Knight Mortar Royal Recruits
Flying Machine
Knight Mortar Royal Recruits

Defense Synergies 2 13

Archers
Knight Mortar Royal Recruits
Arrows
Knight Mortar Fireball
Knight
Archers Musketeer Arrows Mortar Fireball Flying Machine
Mortar
Archers Arrows Knight Fireball Musketeer Flying Machine
Royal Recruits
Archers
Fireball
Arrows Knight Mortar Musketeer
Musketeer
Knight Mortar Fireball Flying Machine
Flying Machine
Knight Mortar Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Royal Recruits Fireball Musketeer Flying Machine
Knight Mortar Royal Recruits Musketeer Flying Machine
Mortar Archers Knight Royal Recruits Musketeer
Royal Recruits Knight Mortar Musketeer
Arrows Royal Recruits Fireball
Arrows Fireball Archers Musketeer Flying Machine
Musketeer Archers Arrows Mortar Fireball Flying Machine
Arrows Royal Recruits Fireball Musketeer Flying Machine
Mortar Royal Recruits Musketeer
Knight Archers Royal Recruits Musketeer
Archers Arrows Knight Royal Recruits Fireball Musketeer Flying Machine
Arrows Musketeer Archers Fireball Flying Machine
Mortar Royal Recruits Knight Fireball Musketeer Flying Machine
Fireball Arrows Mortar Royal Recruits
Royal Recruits Knight Mortar
Mortar Royal Recruits Fireball
Arrows Knight Mortar Royal Recruits Fireball Musketeer
Arrows Mortar Fireball Archers Knight Royal Recruits Musketeer Flying Machine
Arrows Mortar Archers Knight Royal Recruits Fireball Musketeer Flying Machine
Mortar Royal Recruits Musketeer
Royal Recruits Archers Arrows Knight Fireball Musketeer Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Archers Fireball
Fireball Archers Arrows Knight Mortar Musketeer Flying Machine
Royal Recruits Knight Musketeer
Royal Recruits Knight Fireball Musketeer
Royal Recruits Knight Musketeer
Arrows Fireball Archers Musketeer Flying Machine
Royal Recruits Archers Knight Fireball Musketeer Flying Machine
Knight Royal Recruits
Royal Recruits Knight Mortar Fireball Flying Machine
Royal Recruits Musketeer
Knight Royal Recruits Musketeer Flying Machine
Royal Recruits Arrows Fireball
Royal Recruits Knight Fireball
Royal Recruits Archers Fireball Musketeer Flying Machine
Royal Recruits Archers Knight Mortar Fireball Musketeer Flying Machine
Arrows Archers Royal Recruits Fireball Musketeer Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar Royal Recruits Musketeer Flying Machine
Arrows Mortar Fireball Musketeer Flying Machine
Arrows Fireball Flying Machine
Arrows Knight Royal Recruits Fireball Musketeer Flying Machine
Fireball Arrows Mortar
Arrows Fireball Musketeer Flying Machine
Archers Arrows Mortar Musketeer Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Mortar Flying Machine
Fireball Musketeer
Arrows Knight Mortar Royal Recruits Fireball Musketeer Flying Machine
Fireball Archers Arrows Musketeer Flying Machine
Flying Machine Knight Mortar Fireball Musketeer
Arrows Mortar Fireball Musketeer Flying Machine
Arrows Mortar Fireball Musketeer Flying Machine
Arrows Mortar Fireball Musketeer Flying Machine
Arrows Mortar Royal Recruits Fireball Musketeer Flying Machine
Arrows Mortar Fireball
Archers Arrows Mortar Fireball Musketeer Flying Machine
Arrows Mortar Fireball Flying Machine
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Mortar Royal Recruits Fireball Musketeer Flying Machine
Arrows Mortar Fireball
Arrows Mortar Fireball Musketeer Flying Machine
Fireball Arrows Mortar Musketeer Flying Machine
Fireball Arrows Mortar Musketeer
Archers Arrows Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball
Arrows Mortar Fireball Musketeer
Arrows Fireball
Arrows Fireball
Archers Royal Recruits Fireball Musketeer Flying Machine
Fireball Archers Arrows Musketeer Flying Machine
Arrows Fireball
Fireball Knight Musketeer Flying Machine
Arrows Mortar Fireball Musketeer Flying Machine
Arrows Fireball
Royal Recruits Musketeer Flying Machine
Royal Recruits Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Mortar Royal Recruits Fireball Musketeer Flying Machine

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