My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Goblin Barrel
Giant Snowball
Archers Minions Hog Rider Goblin Barrel
Zap
Archers Minions Inferno Tower Goblin Barrel
Barbarian Barrel
Archers Knight Rascals Inferno Tower Goblin Barrel
The Log
Archers Rascals Hog Rider Goblin Barrel
Earthquake
Archers Hog Rider Inferno Tower Goblin Barrel
Arrows
Archers Minions Rascals Goblin Barrel
Royal Delivery
Archers Knight Minions Rascals Hog Rider Goblin Barrel
Fireball
Archers Minions Rascals Hog Rider Inferno Tower Goblin Barrel
Poison
Archers Minions Rascals Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Rascals Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Minions Goblin Barrel Hog Rider Rascals Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Minions

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider
Arrows
Hog Rider Archers Knight Goblin Barrel
Knight
Archers Minions Hog Rider Goblin Barrel Arrows
Minions
Knight Hog Rider Rascals
Rascals
Goblin Barrel Minions Hog Rider
Hog Rider
Arrows Knight Minions Archers Rascals Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Rascals Arrows Hog Rider

Defense Synergies 3 7

Archers
Knight Minions Rascals Inferno Tower
Arrows
Knight Inferno Tower
Knight
Archers Minions Inferno Tower Arrows
Minions
Knight Archers Inferno Tower
Rascals
Archers Inferno Tower
Hog Rider
Inferno Tower
Knight Archers Arrows Minions Rascals
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Inferno Tower
Inferno Tower Knight Minions Rascals
Inferno Tower Archers Knight Minions Rascals
Inferno Tower Knight Minions Rascals
Arrows
Arrows Archers Minions Rascals
Minions Inferno Tower Archers Arrows Rascals
Arrows Rascals Inferno Tower
Inferno Tower Minions Rascals
Knight Archers Rascals Inferno Tower
Archers Minions Arrows Knight Rascals
Arrows Minions Inferno Tower Archers Rascals
Inferno Tower Knight Minions Rascals
Arrows Minions Rascals
Inferno Tower Knight Rascals
Inferno Tower Rascals
Arrows Knight Minions Rascals Inferno Tower
Arrows Archers Knight Minions Rascals
Arrows Archers Knight Minions Rascals
Inferno Tower
Rascals Archers Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Archers Inferno Tower
Archers Arrows Knight
Knight Minions Rascals Inferno Tower
Knight Rascals Inferno Tower
Inferno Tower Knight Rascals
Arrows Archers Minions Rascals
Rascals Archers Knight Minions Inferno Tower
Inferno Tower Knight Rascals
Knight Minions Inferno Tower
Inferno Tower
Knight Minions Rascals Inferno Tower
Arrows
Rascals Knight Inferno Tower
Archers Rascals
Rascals Inferno Tower Archers Knight Minions
Arrows Minions Archers Rascals Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rascals
Arrows
Arrows
Arrows Knight Rascals
Arrows
Arrows Minions
Archers Arrows
Arrows
Arrows
Minions
Arrows Knight
Archers Arrows
Knight
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions
Archers Arrows
Arrows
Minions
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Archers Arrows
Minions
Arrows
Arrows
Arrows
Archers Minions
Archers Arrows
Arrows
Knight Rascals
Arrows
Arrows
Minions Rascals

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