My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Hog Rider
Giant Snowball
Bomber Archers Hog Rider Witch
Zap
Bomber Archers Royal Giant Witch
Barbarian Barrel
Bomber Archers Knight Witch
The Log
Bomber Archers Royal Giant Hog Rider Witch
Earthquake
Bomber Archers Hog Rider Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Knight Hog Rider Witch
Fireball
Bomber Archers Hog Rider Witch
Poison
Bomber Archers Witch
Lightning
Knight Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Archers Arrows Knight Hog Rider Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Archers Arrows

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Hog Rider
Archers
Knight Arrows Royal Giant Hog Rider
Arrows
Royal Giant Hog Rider Archers Knight
Knight
Archers Hog Rider Bomber Arrows Witch
Royal Giant
Bomber Arrows Archers Hog Rider Witch
Hog Rider
Arrows Knight Rage Bomber Archers Royal Giant Witch
Rage
Hog Rider Witch
Witch
Rage Knight Royal Giant Hog Rider

Defense Synergies 2 3

Bomber
Knight
Archers
Knight Witch
Arrows
Knight
Knight
Bomber Archers Arrows Witch
Royal Giant
Hog Rider
Rage
Witch
Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Bomber Knight Witch
Witch Bomber Archers Knight
Witch Bomber Knight
Bomber Arrows
Arrows Bomber Archers
Archers Arrows Witch
Arrows
Witch
Knight Bomber Archers
Archers Witch Bomber Arrows Knight
Arrows Archers Witch
Bomber Knight Witch
Bomber Arrows Witch
Knight
Bomber Arrows Knight Witch
Arrows Bomber Archers Knight Witch
Arrows Witch Bomber Archers Knight
Bomber Archers Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Witch
Bomber Archers Arrows Knight
Knight Witch
Knight
Knight Witch
Arrows Archers Witch
Archers Knight Witch
Knight
Knight Witch
Witch
Knight Witch
Arrows
Knight Witch
Bomber Archers Witch
Witch Bomber Archers Knight
Arrows Bomber Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Arrows
Arrows Witch
Bomber Archers Arrows Witch
Arrows
Arrows
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber
Bomber Archers Arrows
Bomber Arrows Witch
Arrows
Arrows
Arrows Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Witch
Witch
Bomber Arrows
Arrows
Arrows
Archers Witch
Archers Arrows Witch
Arrows
Knight
Arrows Bomber
Arrows
Witch
Witch
Witch

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