My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Flying Machine Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Barbarians Flying Machine Goblin Hut Miner
Zap
Archers Flying Machine Goblin Hut
Barbarian Barrel
Archers Knight Barbarians Goblin Hut Wizard
The Log
Archers Barbarians Goblin Hut
Earthquake
Archers Barbarians Goblin Hut
Arrows
Archers Flying Machine Goblin Hut
Royal Delivery
Archers Knight Barbarians Flying Machine Goblin Hut Wizard Miner
Fireball
Archers Barbarians Flying Machine Goblin Hut Wizard
Poison
Archers Barbarians Flying Machine Goblin Hut Wizard
Lightning
Knight Goblin Hut Wizard
Rocket
Barbarians Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Miner Flying Machine Barbarians Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Miner

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Goblin Hut Miner
Arrows
Archers Knight Miner
Knight
Archers Arrows Flying Machine Goblin Hut Wizard Miner
Barbarians
Flying Machine
Knight Goblin Hut
Goblin Hut
Archers Knight Flying Machine Miner
Wizard
Knight Miner
Miner
Archers Arrows Knight Goblin Hut Wizard

Defense Synergies 1 9

Archers
Knight Goblin Hut
Arrows
Knight Barbarians Goblin Hut
Knight
Archers Arrows Flying Machine Goblin Hut Wizard
Barbarians
Arrows
Flying Machine
Knight Goblin Hut
Goblin Hut
Archers Arrows Knight Flying Machine Wizard
Wizard
Knight Goblin Hut
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine Goblin Hut Wizard
Barbarians Knight Flying Machine Goblin Hut
Barbarians Goblin Hut Archers Knight
Barbarians Goblin Hut Knight
Arrows Barbarians
Arrows Archers Flying Machine
Archers Arrows Flying Machine Goblin Hut Wizard
Arrows Barbarians Flying Machine
Barbarians Goblin Hut
Knight Archers Barbarians Miner
Archers Barbarians Arrows Knight Flying Machine Goblin Hut Wizard
Arrows Archers Flying Machine Goblin Hut Wizard
Barbarians Goblin Hut Knight Flying Machine Wizard
Wizard Arrows Barbarians Goblin Hut
Barbarians Knight Goblin Hut
Barbarians Goblin Hut
Barbarians Wizard Arrows Knight Goblin Hut
Arrows Archers Knight Barbarians Flying Machine Goblin Hut Wizard
Arrows Wizard Archers Knight Barbarians Flying Machine Goblin Hut
Barbarians Goblin Hut
Wizard Archers Arrows Knight Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Goblin Hut
Archers Arrows Knight Flying Machine Wizard Miner
Barbarians Knight Goblin Hut
Knight Barbarians
Barbarians Knight Goblin Hut
Arrows Wizard Archers Flying Machine Goblin Hut
Archers Knight Barbarians Flying Machine Goblin Hut
Knight Barbarians
Knight Barbarians Flying Machine Goblin Hut
Barbarians Goblin Hut
Knight Barbarians Flying Machine Goblin Hut
Arrows Barbarians
Barbarians Knight Wizard
Wizard Archers Barbarians Flying Machine
Barbarians Goblin Hut Archers Knight Flying Machine
Arrows Archers Barbarians Flying Machine Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine
Arrows Flying Machine Miner
Arrows Flying Machine Goblin Hut Miner
Arrows Knight Barbarians Flying Machine
Wizard Arrows
Arrows Wizard Flying Machine
Archers Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows Miner Flying Machine Wizard
Miner Arrows Knight Flying Machine Wizard
Archers Arrows Flying Machine Wizard
Flying Machine Knight Goblin Hut Miner
Arrows Flying Machine
Arrows Flying Machine Goblin Hut
Arrows Flying Machine Goblin Hut Wizard
Arrows Flying Machine Goblin Hut Wizard
Arrows
Archers Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Miner
Arrows Wizard
Arrows Barbarians Flying Machine
Arrows Wizard
Arrows Miner Flying Machine Wizard
Arrows Flying Machine Wizard Miner
Miner Arrows
Archers Arrows Flying Machine Wizard
Flying Machine Goblin Hut Wizard
Arrows Wizard Miner
Arrows
Arrows Wizard
Archers Barbarians Flying Machine Goblin Hut
Archers Arrows Flying Machine Wizard
Arrows
Miner Knight Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Flying Machine
Flying Machine
Flying Machine
Flying Machine Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: