My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Archers Hog Rider Goblin Barrel Skeleton Army
Zap
Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Archers Hog Rider Goblin Barrel Skeleton Army
Earthquake
Archers Hog Rider Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Hog Rider Wizard Goblin Barrel Skeleton Army Electro Wizard
Fireball
Archers Hog Rider Wizard Goblin Barrel Skeleton Army Electro Wizard
Poison
Archers Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Barrel Skeleton Army Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Barrel Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Mega Knight
Arrows
Hog Rider Archers Goblin Barrel Mega Knight
Hog Rider
Arrows Archers Wizard Goblin Barrel Electro Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Barrel
Arrows Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Archers Arrows Hog Rider Wizard Goblin Barrel Electro Wizard

Defense Synergies 1 8

Archers
Skeleton Army Electro Wizard Mega Knight
Arrows
Mega Knight
Hog Rider
Wizard
Skeleton Army Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Archers Wizard Electro Wizard
Electro Wizard
Archers Wizard Skeleton Army Mega Knight
Mega Knight
Arrows Archers Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Mega Knight Archers Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Archers Electro Wizard Mega Knight
Electro Wizard Archers Arrows Wizard
Arrows Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Archers Electro Wizard Mega Knight
Archers Skeleton Army Electro Wizard Arrows Wizard Mega Knight
Arrows Archers Wizard Electro Wizard
Skeleton Army Mega Knight Wizard Electro Wizard
Wizard Skeleton Army Mega Knight Arrows Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Mega Knight
Wizard Mega Knight Arrows Skeleton Army Electro Wizard
Arrows Mega Knight Archers Wizard Skeleton Army Electro Wizard
Arrows Wizard Archers Electro Wizard Mega Knight
Electro Wizard
Wizard Skeleton Army Mega Knight Archers Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers Electro Wizard
Electro Wizard Archers Arrows Wizard Mega Knight
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight
Arrows Wizard Archers Electro Wizard
Skeleton Army Archers Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Skeleton Army
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Arrows Electro Wizard
Skeleton Army Mega Knight Wizard
Wizard Archers Skeleton Army Mega Knight
Skeleton Army Electro Wizard Archers
Arrows Mega Knight Archers Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Electro Wizard
Arrows Wizard Electro Wizard
Archers Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Archers Arrows Wizard Electro Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Electro Wizard
Arrows Wizard Mega Knight
Arrows
Archers Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard
Electro Wizard Archers Skeleton Army
Archers Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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