My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Graveyard
Giant Snowball
Archers Goblin Gang Barbarians Musketeer Graveyard
Zap
Archers Goblin Gang Graveyard
Barbarian Barrel
Archers Goblin Gang Barbarians Musketeer Graveyard
The Log
Archers Goblin Gang Barbarians Musketeer Graveyard
Earthquake
Archers Goblin Gang Barbarians Graveyard
Arrows
Archers Goblin Gang Graveyard
Royal Delivery
Archers Goblin Gang Barbarians Musketeer Graveyard
Fireball
Archers Goblin Gang Barbarians Musketeer
Poison
Archers Goblin Gang Barbarians Musketeer Graveyard
Lightning
Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Musketeer Freeze Barbarians Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Goblin Gang Musketeer

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Graveyard
Arrows
Giant Graveyard Archers Freeze
Goblin Gang
Giant
Barbarians
Musketeer
Giant Graveyard
Giant
Arrows Musketeer Graveyard Archers Goblin Gang
Freeze
Graveyard Arrows
Graveyard
Arrows Giant Freeze Archers Musketeer

Defense Synergies 1 3

Archers
Goblin Gang
Arrows
Barbarians
Goblin Gang
Musketeer Archers Barbarians
Barbarians
Arrows Goblin Gang
Musketeer
Goblin Gang
Giant
Freeze
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Barbarians Goblin Gang Musketeer
Goblin Gang Barbarians Archers Musketeer Freeze
Barbarians Goblin Gang Musketeer
Arrows Barbarians
Arrows Goblin Gang Freeze Archers Musketeer
Musketeer Archers Arrows Goblin Gang Freeze
Arrows Barbarians Musketeer
Barbarians Goblin Gang Musketeer
Goblin Gang Archers Barbarians Musketeer
Archers Goblin Gang Barbarians Arrows Musketeer Freeze
Arrows Musketeer Archers Goblin Gang
Barbarians Goblin Gang Musketeer Freeze
Arrows Goblin Gang Barbarians Freeze
Barbarians Goblin Gang
Barbarians Goblin Gang Freeze
Barbarians Arrows Goblin Gang Musketeer
Arrows Archers Goblin Gang Barbarians Musketeer
Arrows Freeze Archers Barbarians Musketeer
Barbarians Musketeer
Goblin Gang Archers Arrows Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers
Archers Arrows Goblin Gang Musketeer
Goblin Gang Barbarians Musketeer
Goblin Gang Barbarians Musketeer
Barbarians Goblin Gang Musketeer
Arrows Archers Goblin Gang Musketeer Freeze
Goblin Gang Archers Barbarians Musketeer
Barbarians
Freeze Barbarians
Goblin Gang Barbarians Musketeer
Barbarians Musketeer
Arrows Barbarians
Barbarians Goblin Gang
Archers Barbarians Musketeer
Goblin Gang Barbarians Archers Musketeer Freeze
Arrows Archers Barbarians Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Freeze
Arrows
Arrows Musketeer Freeze
Archers Arrows Musketeer
Arrows Freeze
Arrows
Goblin Gang Musketeer
Arrows Musketeer
Archers Arrows Musketeer
Musketeer
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Freeze
Archers Arrows Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Freeze
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Archers Arrows Musketeer
Musketeer Freeze
Arrows Musketeer
Arrows Freeze
Arrows
Archers Goblin Gang Barbarians Musketeer Freeze
Archers Arrows Musketeer
Freeze
Arrows
Goblin Gang Musketeer
Arrows Musketeer
Arrows
Musketeer
Goblin Gang Musketeer Freeze
Musketeer
Musketeer Freeze

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