My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Graveyard
Giant Snowball
Archers Goblin Gang Graveyard
Zap
Archers Goblin Gang Graveyard
Barbarian Barrel
Archers Goblin Gang Valkyrie Electro Wizard Graveyard
The Log
Archers Goblin Gang Graveyard
Earthquake
Archers Goblin Gang Graveyard
Arrows
Archers Goblin Gang Graveyard
Royal Delivery
Archers Goblin Gang Valkyrie Electro Wizard Graveyard
Fireball
Archers Goblin Gang Electro Wizard
Poison
Archers Goblin Gang Electro Wizard Graveyard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Goblin Gang Valkyrie Freeze Electro Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Graveyard
Arrows
Graveyard Archers Freeze
Goblin Gang
Valkyrie
Valkyrie
Archers Graveyard Goblin Gang Electro Wizard
Freeze
Graveyard Arrows
The Log
Graveyard
Electro Wizard
Graveyard Valkyrie
Graveyard
Arrows Valkyrie Freeze Electro Wizard Archers The Log

Defense Synergies 1 12

Archers
Valkyrie Goblin Gang The Log Electro Wizard
Arrows
Valkyrie
Goblin Gang
Archers Valkyrie The Log Electro Wizard
Valkyrie
Archers Arrows Goblin Gang Freeze The Log Electro Wizard
Freeze
Valkyrie Electro Wizard
The Log
Archers Goblin Gang Valkyrie Electro Wizard
Electro Wizard
Archers Goblin Gang Valkyrie Freeze The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie The Log Electro Wizard
Goblin Gang Archers Valkyrie Freeze Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Arrows Valkyrie The Log
Arrows Goblin Gang Freeze The Log Archers Valkyrie Electro Wizard
Electro Wizard Archers Arrows Goblin Gang Freeze
Arrows Valkyrie The Log Electro Wizard
Goblin Gang
Goblin Gang Archers Valkyrie Electro Wizard
Archers Goblin Gang Valkyrie Electro Wizard Arrows Freeze The Log
Arrows Archers Goblin Gang Electro Wizard
Goblin Gang Valkyrie Freeze The Log Electro Wizard
Valkyrie Arrows Goblin Gang Freeze The Log Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Freeze The Log Electro Wizard
Arrows Goblin Gang Valkyrie Electro Wizard
Arrows Archers Goblin Gang Valkyrie The Log Electro Wizard
Arrows Valkyrie Freeze The Log Archers Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Archers Arrows The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Electro Wizard
Electro Wizard Archers Arrows Goblin Gang Valkyrie The Log
Goblin Gang Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie
Arrows Archers Goblin Gang Freeze Electro Wizard
Goblin Gang Archers Valkyrie Electro Wizard
Valkyrie
Freeze Electro Wizard Valkyrie The Log
Goblin Gang
Valkyrie
Arrows Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie
Archers Valkyrie
Goblin Gang Electro Wizard Archers Valkyrie Freeze The Log
Arrows Valkyrie Archers Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie Freeze The Log
Arrows Valkyrie The Log
Arrows Freeze
Archers Arrows The Log
Arrows The Log Freeze
Arrows The Log
Goblin Gang Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Archers Arrows
The Log
Arrows Freeze
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Freeze
Archers Arrows The Log Electro Wizard
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Freeze The Log Valkyrie
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Archers Arrows Electro Wizard
Electro Wizard Freeze
Arrows The Log
Arrows Freeze Electro Wizard
Arrows The Log
Electro Wizard Archers Goblin Gang Freeze
Archers Arrows Electro Wizard
Freeze
Arrows The Log
Goblin Gang Valkyrie Electro Wizard
Arrows The Log
Arrows
Goblin Gang Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard

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