My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Valkyrie Inferno Tower Royal Ghost
The Log
Archers
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Valkyrie Royal Ghost
Fireball
Archers Inferno Tower
Poison
Archers Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rage Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Royal Ghost Fireball Valkyrie Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Royal Ghost Mega Knight
Arrows
Fireball Archers Mega Knight
Fireball
Arrows Mega Knight
Valkyrie
Archers Royal Ghost
Inferno Tower
Rage
Royal Ghost
Archers Valkyrie Mega Knight
Mega Knight
Archers Arrows Fireball Royal Ghost

Defense Synergies 2 12

Archers
Valkyrie Inferno Tower Mega Knight
Arrows
Mega Knight Fireball Valkyrie Inferno Tower
Fireball
Arrows Valkyrie Inferno Tower Mega Knight
Valkyrie
Archers Arrows Fireball Inferno Tower
Inferno Tower
Archers Arrows Fireball Valkyrie Royal Ghost Mega Knight
Rage
Royal Ghost
Inferno Tower Mega Knight
Mega Knight
Arrows Archers Fireball Inferno Tower Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Mega Knight
Inferno Tower Mega Knight Archers Valkyrie
Inferno Tower Valkyrie Mega Knight
Arrows Fireball Valkyrie Mega Knight
Arrows Fireball Archers Valkyrie Royal Ghost Mega Knight
Inferno Tower Archers Arrows Fireball
Arrows Fireball Valkyrie Inferno Tower Mega Knight
Inferno Tower
Archers Valkyrie Inferno Tower Royal Ghost Mega Knight
Archers Valkyrie Arrows Fireball Royal Ghost Mega Knight
Arrows Inferno Tower Archers Fireball
Inferno Tower Mega Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight Arrows Royal Ghost
Inferno Tower Mega Knight
Inferno Tower Fireball Mega Knight
Mega Knight Arrows Fireball Valkyrie Inferno Tower
Arrows Fireball Mega Knight Archers Valkyrie Royal Ghost
Arrows Valkyrie Archers Fireball Royal Ghost Mega Knight
Inferno Tower
Valkyrie Royal Ghost Mega Knight Archers Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers Fireball Inferno Tower Royal Ghost
Fireball Archers Arrows Valkyrie Royal Ghost Mega Knight
Mega Knight Valkyrie Inferno Tower
Valkyrie Mega Knight Fireball Inferno Tower
Inferno Tower Valkyrie Mega Knight
Arrows Fireball Archers
Archers Fireball Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Inferno Tower
Inferno Tower
Mega Knight Valkyrie Inferno Tower
Mega Knight Arrows Fireball Valkyrie
Mega Knight Fireball Valkyrie Inferno Tower
Archers Fireball Valkyrie Mega Knight
Inferno Tower Archers Fireball Valkyrie
Arrows Valkyrie Mega Knight Archers Fireball Inferno Tower Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Royal Ghost
Arrows Fireball Royal Ghost
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie Mega Knight
Arrows Fireball
Archers Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball Valkyrie
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Archers Arrows Fireball Mega Knight
Arrows Fireball Valkyrie Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Mega Knight
Arrows Fireball Royal Ghost
Fireball Arrows Mega Knight
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Archers Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Valkyrie Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball
Fireball
Fireball Royal Ghost Mega Knight

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