My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Giant Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant
Giant Snowball
Bomber Archers Witch
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Valkyrie Witch
The Log
Bomber Archers Witch
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Valkyrie Witch
Fireball
Bomber Archers Witch
Poison
Bomber Archers Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Archers Arrows Valkyrie Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Barbarian Barrel Archers Arrows

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie Barbarian Barrel Mega Knight
Archers
Valkyrie Arrows Giant Barbarian Barrel Mega Knight
Arrows
Giant Archers Mega Knight
Valkyrie
Archers Bomber Giant Witch
Giant
Bomber Arrows Barbarian Barrel Archers Valkyrie Witch
Barbarian Barrel
Giant Bomber Archers Mega Knight
Witch
Valkyrie Giant Mega Knight
Mega Knight
Bomber Archers Arrows Barbarian Barrel Witch

Defense Synergies 3 10

Bomber
Valkyrie Barbarian Barrel
Archers
Valkyrie Barbarian Barrel Witch Mega Knight
Arrows
Mega Knight Valkyrie Barbarian Barrel
Valkyrie
Archers Bomber Arrows Witch
Giant
Barbarian Barrel
Archers Bomber Arrows Witch Mega Knight
Witch
Archers Valkyrie Barbarian Barrel Mega Knight
Mega Knight
Arrows Archers Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Barbarian Barrel
Bomber Valkyrie Witch Mega Knight
Witch Mega Knight Bomber Archers Valkyrie
Witch Bomber Valkyrie Mega Knight
Bomber Arrows Valkyrie Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Bomber Archers Valkyrie Mega Knight
Archers Arrows Witch
Arrows Valkyrie Barbarian Barrel Mega Knight
Witch
Bomber Archers Valkyrie Barbarian Barrel Mega Knight
Archers Valkyrie Witch Bomber Arrows Barbarian Barrel Mega Knight
Arrows Archers Witch
Mega Knight Bomber Valkyrie Witch
Bomber Valkyrie Mega Knight Arrows Barbarian Barrel Witch
Mega Knight
Mega Knight
Mega Knight Bomber Arrows Valkyrie Witch
Arrows Mega Knight Bomber Archers Valkyrie Barbarian Barrel Witch
Arrows Valkyrie Barbarian Barrel Witch Bomber Archers Mega Knight
Bomber Valkyrie Mega Knight Archers Arrows Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers Barbarian Barrel Witch
Bomber Archers Arrows Valkyrie Barbarian Barrel Mega Knight
Mega Knight Valkyrie Witch
Valkyrie Mega Knight Barbarian Barrel
Valkyrie Witch Mega Knight
Arrows Archers Witch
Archers Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Barbarian Barrel Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Witch
Bomber Archers Valkyrie Witch Mega Knight
Witch Bomber Archers Valkyrie Barbarian Barrel
Arrows Valkyrie Mega Knight Bomber Archers Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Valkyrie Barbarian Barrel
Bomber Arrows Valkyrie Barbarian Barrel Mega Knight
Arrows Witch
Bomber Archers Arrows Witch
Arrows Barbarian Barrel
Arrows
Arrows Valkyrie Barbarian Barrel
Archers Arrows
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Bomber Arrows Barbarian Barrel Witch
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Bomber
Bomber Archers Arrows Barbarian Barrel Mega Knight
Bomber Arrows Valkyrie Barbarian Barrel Witch Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Bomber Valkyrie Barbarian Barrel Witch Mega Knight
Witch
Arrows Barbarian Barrel Witch
Arrows Witch Mega Knight
Arrows Barbarian Barrel
Archers Arrows Witch
Witch
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Archers Barbarian Barrel Witch
Archers Arrows Witch
Arrows Barbarian Barrel
Valkyrie Mega Knight
Arrows Bomber
Arrows
Mega Knight
Witch
Witch
Barbarian Barrel Witch Mega Knight

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