My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Goblin Barrel
Giant Snowball
Bomber Archers Goblin Barrel Lumberjack
Zap
Bomber Archers Royal Giant Goblin Barrel
Barbarian Barrel
Bomber Archers Goblin Barrel Electro Wizard Lumberjack
The Log
Bomber Archers Royal Giant Goblin Barrel Lumberjack
Earthquake
Bomber Archers Goblin Barrel
Arrows
Bomber Archers Goblin Barrel
Royal Delivery
Bomber Archers Goblin Barrel Electro Wizard Lumberjack
Fireball
Bomber Archers Goblin Barrel Electro Wizard Lumberjack
Poison
Bomber Archers Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Goblin Barrel Fireball Electro Wizard Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Goblin Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Lumberjack
Archers
Arrows Royal Giant Lumberjack
Arrows
Royal Giant Fireball Archers Goblin Barrel Lumberjack
Royal Giant
Bomber Arrows Fireball Goblin Barrel Archers Electro Wizard Lumberjack
Fireball
Arrows Royal Giant Electro Wizard
Goblin Barrel
Royal Giant Arrows Lumberjack
Electro Wizard
Royal Giant Fireball Lumberjack
Lumberjack
Bomber Archers Arrows Royal Giant Goblin Barrel Electro Wizard

Defense Synergies 0 8

Bomber
Electro Wizard
Archers
Electro Wizard Lumberjack
Arrows
Fireball Lumberjack
Royal Giant
Fireball
Arrows Electro Wizard Lumberjack
Goblin Barrel
Electro Wizard
Bomber Archers Fireball Lumberjack
Lumberjack
Archers Arrows Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Electro Wizard
Lumberjack Bomber Electro Wizard
Lumberjack Bomber Archers Electro Wizard
Lumberjack Bomber Electro Wizard
Bomber Arrows Fireball Lumberjack
Arrows Fireball Bomber Archers Electro Wizard Lumberjack
Electro Wizard Archers Arrows Fireball
Arrows Fireball Electro Wizard
Lumberjack
Bomber Archers Electro Wizard Lumberjack
Archers Electro Wizard Bomber Arrows Fireball Lumberjack
Arrows Archers Fireball Electro Wizard
Lumberjack Bomber Fireball Electro Wizard
Bomber Fireball Arrows Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fireball Electro Wizard Lumberjack
Bomber Arrows Fireball Electro Wizard Lumberjack
Arrows Fireball Bomber Archers Electro Wizard Lumberjack
Arrows Bomber Archers Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Archers Arrows Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Fireball Electro Wizard
Fireball Electro Wizard Bomber Archers Arrows Lumberjack
Lumberjack Electro Wizard
Lumberjack Fireball Electro Wizard
Lumberjack
Arrows Fireball Archers Electro Wizard
Archers Fireball Electro Wizard Lumberjack
Lumberjack
Electro Wizard Fireball
Lumberjack
Arrows Fireball Electro Wizard
Fireball Lumberjack
Bomber Archers Fireball
Electro Wizard Bomber Archers Fireball Lumberjack
Arrows Bomber Archers Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Bomber Fireball Arrows
Arrows Fireball
Bomber Archers Arrows
Arrows Fireball
Arrows Fireball
Fireball Electro Wizard Lumberjack
Arrows Fireball Electro Wizard
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber
Bomber Archers Arrows Fireball Electro Wizard
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Archers Fireball
Fireball Archers Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard Lumberjack
Arrows Bomber Fireball
Arrows Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: