Deck 4.1


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bomber Giant Wizard Night Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Mini P.E.K.K.A

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Archers Bomber Giant Night Witch
Giant Snowball Archers Bomber Night Witch
Zap Archers Bomber Night Witch
Barbarian Barrel Archers Bomber Wizard Night Witch
The Log Archers Bomber Mini P.E.K.K.A
Earthquake Archers Bomber
Arrows Archers Bomber Night Witch
Royal Delivery Archers Bomber Mini P.E.K.K.A Wizard Night Witch
Fireball Archers Bomber Wizard Night Witch
Poison Archers Bomber Wizard Night Witch
Lightning Mini P.E.K.K.A Wizard Night Witch
Rocket Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomber Wizard

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Bomber Mini P.E.K.K.A Night Witch Giant Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Bomber Mini P.E.K.K.A

Synergies   2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers + Giant
Arrows + Giant Lightning
Bomber + Giant
Mini P.E.K.K.A + Giant
+ Night Witch Bomber Mini P.E.K.K.A Arrows Archers Wizard
+ Giant
+ Arrows
+ Giant

Counters   61 75

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Bomber Night Witch
Archers Night Witch Wizard Arrows Lightning
Wizard Arrows Archers
Arrows
Wizard Mini P.E.K.K.A Giant Archers Bomber Lightning
Wizard Lightning Arrows
Bomber Wizard Mini P.E.K.K.A Archers
Arrows Wizard Archers
Bomber Arrows Lightning Night Witch Mini P.E.K.K.A Wizard
Mini P.E.K.K.A Wizard Archers
Mini P.E.K.K.A Lightning Wizard Bomber
Wizard
Archers Lightning Wizard Night Witch
Arrows Archers Wizard
Mini P.E.K.K.A Wizard Night Witch Bomber
Mini P.E.K.K.A Bomber Archers Night Witch
Lightning Night Witch Mini P.E.K.K.A
Mini P.E.K.K.A Night Witch Bomber
Wizard Night Witch Bomber
Lightning Mini P.E.K.K.A Night Witch Wizard Bomber
Lightning Giant Bomber Archers Wizard
Archers Wizard Lightning
Lightning
Lightning Wizard Arrows
Mini P.E.K.K.A Night Witch
Lightning
Mini P.E.K.K.A Archers Night Witch
Lightning Giant
Lightning
Mini P.E.K.K.A Lightning Wizard
Wizard Bomber Mini P.E.K.K.A Night Witch
Lightning
Bomber Giant Lightning
Lightning Wizard
Arrows Wizard Bomber Archers
Wizard Arrows Bomber Archers
Arrows Wizard Night Witch Lightning Bomber Archers
Wizard Archers Bomber Arrows Night Witch
Arrows Wizard Archers
Wizard Lightning Night Witch Archers
Lightning Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A
Lightning Arrows Night Witch Mini P.E.K.K.A Wizard Bomber
Wizard Archers Night Witch Lightning
Mini P.E.K.K.A Night Witch Lightning
Mini P.E.K.K.A Lightning Night Witch
Lightning Wizard Archers
Mini P.E.K.K.A
Mini P.E.K.K.A Archers
Lightning Giant Wizard Mini P.E.K.K.A
Mini P.E.K.K.A Night Witch
Night Witch
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Night Witch Archers Bomber
Arrows Wizard Archers Night Witch Lightning Bomber
Mini P.E.K.K.A Night Witch
Wizard Lightning Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Archers Night Witch
Lightning Night Witch Mini P.E.K.K.A Arrows
Lightning Archers Night Witch Wizard Arrows Bomber
Lightning Night Witch Archers Wizard
Lightning Bomber Archers Mini P.E.K.K.A Wizard Night Witch
Lightning Mini P.E.K.K.A Night Witch Archers
Night Witch Wizard Lightning Mini P.E.K.K.A
Archers Wizard Arrows Night Witch
Mini P.E.K.K.A Lightning
Arrows Night Witch Archers Wizard
Night Witch Wizard Mini P.E.K.K.A

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Bomber Archers Arrows Night Witch
Wizard Bomber Night Witch Arrows Archers
Arrows Wizard Night Witch Archers Bomber
Arrows Wizard Archers Night Witch Bomber
Arrows Archers Wizard Night Witch
Arrows Archers Night Witch Bomber Mini P.E.K.K.A Wizard
Arrows Archers Wizard Bomber
Mini P.E.K.K.A Bomber Night Witch Archers Wizard
Wizard Arrows Archers
Lightning
Arrows Wizard
Mini P.E.K.K.A Archers Bomber
Archers Lightning Bomber
Lightning Mini P.E.K.K.A Bomber Archers Night Witch