My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Witch Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minion Horde Skeleton Army Ram Rider
Giant Snowball
Bomber Archers Minion Horde Skeleton Army Witch Ram Rider
Zap
Bomber Archers Minion Horde Skeleton Army Witch Ram Rider
Barbarian Barrel
Bomber Archers Skeleton Army Witch Electro Wizard
The Log
Bomber Archers Skeleton Army Witch Ram Rider
Earthquake
Bomber Archers Skeleton Army Witch
Arrows
Bomber Archers Minion Horde Skeleton Army Witch
Royal Delivery
Bomber Archers Minion Horde Skeleton Army Witch Electro Wizard Ram Rider
Fireball
Bomber Archers Minion Horde Skeleton Army Witch Electro Wizard Ram Rider
Poison
Bomber Archers Minion Horde Skeleton Army Witch Electro Wizard
Lightning
Witch Electro Wizard Ram Rider
Rocket
Minion Horde Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Skeleton Army Electro Wizard Minion Horde Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ram Rider
Archers
Arrows Ram Rider
Arrows
Archers Ram Rider
Minion Horde
Skeleton Army
Witch
Ram Rider
Electro Wizard
Ram Rider
Ram Rider
Bomber Archers Arrows Witch Electro Wizard

Defense Synergies 0 7

Bomber
Electro Wizard
Archers
Skeleton Army Witch Electro Wizard
Arrows
Minion Horde
Skeleton Army
Archers Electro Wizard
Witch
Archers Electro Wizard
Electro Wizard
Bomber Archers Skeleton Army Witch Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Electro Wizard Ram Rider
Minion Horde Skeleton Army Bomber Witch Electro Wizard Ram Rider
Minion Horde Skeleton Army Witch Ram Rider Bomber Archers Electro Wizard
Minion Horde Skeleton Army Witch Bomber Electro Wizard Ram Rider
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber Archers Electro Wizard
Minion Horde Electro Wizard Ram Rider Archers Arrows Witch
Arrows Electro Wizard Ram Rider
Minion Horde Witch Skeleton Army
Skeleton Army Bomber Archers Minion Horde Electro Wizard
Archers Minion Horde Skeleton Army Witch Electro Wizard Bomber Arrows Ram Rider
Arrows Minion Horde Archers Witch Electro Wizard Ram Rider
Minion Horde Skeleton Army Bomber Witch Electro Wizard Ram Rider
Bomber Skeleton Army Arrows Minion Horde Witch Electro Wizard
Skeleton Army Minion Horde Electro Wizard Ram Rider
Minion Horde Skeleton Army Electro Wizard Ram Rider
Minion Horde Bomber Arrows Skeleton Army Witch Electro Wizard
Arrows Bomber Archers Minion Horde Skeleton Army Witch Electro Wizard Ram Rider
Arrows Witch Bomber Archers Electro Wizard Ram Rider
Electro Wizard Ram Rider
Bomber Skeleton Army Archers Arrows Minion Horde Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Witch Electro Wizard
Electro Wizard Bomber Archers Arrows
Skeleton Army Minion Horde Witch Electro Wizard Ram Rider
Skeleton Army Minion Horde Electro Wizard Ram Rider
Minion Horde Skeleton Army Witch Ram Rider
Arrows Archers Minion Horde Witch Electro Wizard Ram Rider
Skeleton Army Archers Minion Horde Witch Electro Wizard Ram Rider
Minion Horde Skeleton Army
Minion Horde Electro Wizard Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Witch
Skeleton Army Arrows Electro Wizard
Skeleton Army Minion Horde Witch Ram Rider
Bomber Archers Minion Horde Skeleton Army Witch
Skeleton Army Witch Electro Wizard Bomber Archers Minion Horde
Arrows Bomber Archers Minion Horde Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Electro Wizard Ram Rider
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde
Arrows Minion Horde Witch Ram Rider
Bomber Archers Arrows Minion Horde Witch
Arrows Ram Rider
Arrows Ram Rider
Minion Horde Electro Wizard
Arrows Minion Horde Electro Wizard Ram Rider
Archers Arrows
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde Witch
Arrows Minion Horde
Arrows
Bomber Minion Horde
Bomber Archers Arrows Electro Wizard
Bomber Arrows Witch
Minion Horde
Arrows
Arrows Minion Horde
Arrows Bomber Witch
Minion Horde Witch
Arrows Witch Electro Wizard Ram Rider
Arrows Witch Ram Rider
Arrows
Archers Arrows Minion Horde Witch Electro Wizard
Electro Wizard Minion Horde Witch
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows
Minion Horde Electro Wizard Archers Skeleton Army Witch
Archers Arrows Witch Electro Wizard Ram Rider
Arrows
Minion Horde Electro Wizard
Arrows Bomber
Arrows
Minion Horde
Minion Horde Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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