My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Skeleton Army Sparky
Giant Snowball
Bomber Archers Skeleton Army
Zap
Bomber Archers Inferno Tower Skeleton Army Sparky
Barbarian Barrel
Bomber Archers Inferno Tower Skeleton Army Sparky
The Log
Bomber Archers Skeleton Army Sparky
Earthquake
Bomber Archers Inferno Tower Skeleton Army
Arrows
Bomber Archers Skeleton Army
Royal Delivery
Bomber Archers Skeleton Army Sparky
Fireball
Bomber Archers Inferno Tower Skeleton Army Sparky
Poison
Bomber Archers Inferno Tower Skeleton Army Sparky
Lightning
Inferno Tower Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Skeleton Army Freeze Giant Inferno Tower Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Skeleton Army

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Sparky
Archers
Arrows Giant
Arrows
Giant Sparky Archers Freeze
Giant
Bomber Arrows Sparky Archers
Inferno Tower
Skeleton Army
Sparky
Freeze
Arrows
Sparky
Arrows Giant Bomber Skeleton Army

Defense Synergies 1 7

Bomber
Archers
Inferno Tower Skeleton Army
Arrows
Inferno Tower Sparky
Giant
Inferno Tower
Skeleton Army Archers Arrows
Skeleton Army
Inferno Tower Archers Freeze Sparky
Freeze
Skeleton Army Sparky
Sparky
Arrows Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Sparky
Inferno Tower Skeleton Army Sparky Bomber
Inferno Tower Skeleton Army Sparky Bomber Archers Freeze
Inferno Tower Skeleton Army Sparky Bomber
Bomber Arrows Skeleton Army Sparky
Arrows Skeleton Army Freeze Bomber Archers
Inferno Tower Archers Arrows Freeze
Arrows Inferno Tower Sparky
Inferno Tower Sparky Skeleton Army
Skeleton Army Bomber Archers Inferno Tower Sparky
Archers Skeleton Army Bomber Arrows Freeze
Arrows Inferno Tower Archers
Inferno Tower Skeleton Army Sparky Bomber Freeze
Bomber Skeleton Army Sparky Arrows Freeze
Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Freeze Sparky
Sparky Bomber Arrows Inferno Tower Skeleton Army
Arrows Bomber Archers Skeleton Army
Arrows Freeze Bomber Archers
Sparky Inferno Tower
Bomber Skeleton Army Archers Arrows Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Inferno Tower Sparky
Bomber Archers Arrows
Skeleton Army Inferno Tower Sparky
Skeleton Army Inferno Tower Sparky
Inferno Tower Skeleton Army Sparky
Arrows Archers Freeze
Skeleton Army Sparky Archers Inferno Tower
Inferno Tower Skeleton Army Sparky
Freeze Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky
Inferno Tower Sparky
Skeleton Army Arrows
Skeleton Army Inferno Tower Sparky
Bomber Archers Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky Bomber Archers Freeze
Arrows Bomber Archers Inferno Tower Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Sparky
Arrows
Arrows Sparky
Arrows Freeze Sparky
Bomber Arrows Sparky
Arrows Freeze
Bomber Archers Arrows Sparky
Arrows Freeze
Arrows
Sparky
Arrows Sparky
Archers Arrows
Sparky
Arrows Freeze
Arrows Sparky
Bomber Arrows Sparky
Arrows Sparky
Arrows Freeze Sparky
Bomber Sparky
Bomber Archers Arrows Sparky
Bomber Arrows
Sparky
Arrows
Sparky
Arrows
Arrows Freeze Bomber Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Archers Arrows Sparky
Freeze
Sparky
Bomber Arrows Sparky
Arrows Freeze Sparky
Sparky
Arrows Sparky
Archers Skeleton Army Freeze
Archers Arrows
Freeze
Arrows
Sparky
Arrows Bomber
Arrows Sparky
Sparky
Freeze Sparky
Freeze Sparky

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