My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army Graveyard
Giant Snowball
Bats Archers Skeleton Army Graveyard
Zap
Bats Archers Skeleton Army Graveyard
Barbarian Barrel
Archers Tesla Skeleton Army Graveyard
The Log
Archers Skeleton Army Graveyard
Earthquake
Archers Tesla Skeleton Army Graveyard
Arrows
Bats Archers Skeleton Army Graveyard
Royal Delivery
Bats Archers Skeleton Army Graveyard
Fireball
Archers Tesla Skeleton Army
Poison
Bats Archers Skeleton Army Graveyard
Lightning
Tesla Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Archers Arrows Skeleton Army Tesla Fireball Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Archers Arrows

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Graveyard
Archers
Ice Golem Arrows Graveyard
Arrows
Fireball Graveyard Archers
Tesla
Ice Golem
Bats Archers Graveyard
Fireball
Arrows Graveyard
Skeleton Army
Graveyard
Arrows Ice Golem Fireball Bats Archers

Defense Synergies 2 10

Bats
Tesla Ice Golem
Archers
Ice Golem Tesla Skeleton Army
Arrows
Tesla Ice Golem Fireball
Tesla
Ice Golem Bats Archers Arrows Fireball Skeleton Army
Ice Golem
Archers Tesla Bats Arrows Fireball
Fireball
Arrows Tesla Ice Golem
Skeleton Army
Archers Tesla
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball
Skeleton Army Bats Tesla
Tesla Skeleton Army Bats Archers
Tesla Skeleton Army Bats
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Bats Archers Tesla
Bats Tesla Archers Arrows Fireball
Arrows Tesla Ice Golem Fireball
Tesla Skeleton Army
Skeleton Army Archers Tesla Ice Golem
Bats Archers Skeleton Army Arrows Tesla Ice Golem Fireball
Arrows Tesla Bats Archers Fireball
Tesla Skeleton Army Bats Fireball
Fireball Skeleton Army Bats Arrows Tesla
Skeleton Army Tesla
Skeleton Army Tesla Fireball
Tesla Bats Arrows Fireball Skeleton Army
Arrows Tesla Fireball Bats Archers Skeleton Army
Arrows Bats Archers Tesla Ice Golem Fireball
Tesla
Skeleton Army Bats Archers Arrows Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Tesla Ice Golem Fireball
Fireball Archers Arrows Tesla Ice Golem
Skeleton Army Bats Ice Golem
Skeleton Army Bats Tesla Ice Golem Fireball
Tesla Skeleton Army
Arrows Fireball Bats Archers Tesla Ice Golem
Skeleton Army Bats Archers Tesla Ice Golem Fireball
Tesla Skeleton Army
Bats Ice Golem Fireball Skeleton Army
Tesla Skeleton Army
Bats Tesla
Skeleton Army Arrows Fireball
Skeleton Army Tesla Ice Golem Fireball
Archers Tesla Fireball Skeleton Army
Tesla Skeleton Army Bats Archers Ice Golem Fireball
Bats Arrows Archers Tesla Ice Golem Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Ice Golem
Arrows Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Fireball Arrows
Arrows Fireball Bats Ice Golem
Archers Arrows
Arrows Fireball Ice Golem
Arrows Fireball
Bats Fireball
Arrows Fireball
Fireball Archers Arrows
Ice Golem Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Archers Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Archers Arrows Ice Golem Fireball
Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Archers Fireball Skeleton Army
Fireball Archers Arrows
Arrows Fireball
Fireball
Arrows Ice Golem Fireball
Arrows Fireball
Bats Fireball
Bats Fireball
Fireball

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