My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Goblin Hut Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Barbarians Goblin Hut Miner
Zap
Archers Goblin Hut
Barbarian Barrel
Archers Barbarians Goblin Cage Goblin Hut Ice Wizard
The Log
Archers Barbarians Goblin Cage Goblin Hut
Earthquake
Archers Barbarians Goblin Cage Goblin Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Barbarians Goblin Cage Goblin Hut Miner Ice Wizard
Fireball
Archers Barbarians Goblin Cage Goblin Hut Ice Wizard
Poison
Archers Barbarians Goblin Cage Goblin Hut Ice Wizard
Lightning
Goblin Cage Goblin Hut Ice Wizard
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Miner Ice Wizard Goblin Cage Barbarians Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Miner Ice Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Goblin Cage Goblin Hut Miner Mega Knight
Arrows
Archers Miner Mega Knight
Barbarians
Goblin Cage
Archers Goblin Hut Miner
Goblin Hut
Archers Goblin Cage Miner Ice Wizard Mega Knight
Miner
Archers Arrows Goblin Cage Goblin Hut Mega Knight
Ice Wizard
Goblin Hut
Mega Knight
Archers Arrows Goblin Hut Miner

Defense Synergies 1 11

Archers
Goblin Cage Goblin Hut Ice Wizard Mega Knight
Arrows
Mega Knight Barbarians Goblin Hut Ice Wizard
Barbarians
Arrows
Goblin Cage
Archers Ice Wizard
Goblin Hut
Archers Arrows Ice Wizard
Miner
Mega Knight
Ice Wizard
Archers Arrows Goblin Cage Goblin Hut Mega Knight
Mega Knight
Arrows Archers Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Hut
Barbarians Goblin Cage Goblin Hut Ice Wizard Mega Knight
Barbarians Goblin Cage Goblin Hut Mega Knight Archers Ice Wizard
Barbarians Goblin Cage Goblin Hut Ice Wizard Mega Knight
Arrows Barbarians Goblin Cage Mega Knight
Arrows Archers Ice Wizard Mega Knight
Archers Arrows Goblin Cage Goblin Hut Ice Wizard
Arrows Barbarians Goblin Cage Mega Knight
Barbarians Goblin Cage Goblin Hut Ice Wizard
Archers Barbarians Miner Ice Wizard Mega Knight
Archers Barbarians Ice Wizard Arrows Goblin Hut Mega Knight
Arrows Archers Goblin Hut Ice Wizard
Barbarians Goblin Cage Goblin Hut Mega Knight Ice Wizard
Mega Knight Arrows Barbarians Goblin Cage Goblin Hut
Barbarians Goblin Cage Goblin Hut Mega Knight
Barbarians Goblin Cage Goblin Hut Mega Knight
Barbarians Mega Knight Arrows Goblin Cage Goblin Hut
Arrows Goblin Cage Mega Knight Archers Barbarians Goblin Hut Ice Wizard
Arrows Goblin Cage Archers Barbarians Goblin Hut Ice Wizard Mega Knight
Barbarians Goblin Cage Goblin Hut
Mega Knight Archers Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Archers Goblin Cage Goblin Hut
Archers Arrows Miner Mega Knight
Barbarians Mega Knight Goblin Cage Goblin Hut
Mega Knight Barbarians Goblin Cage
Barbarians Goblin Cage Goblin Hut Mega Knight
Arrows Archers Goblin Hut Ice Wizard
Archers Barbarians Goblin Cage Goblin Hut Ice Wizard
Mega Knight Barbarians Goblin Cage
Goblin Cage Mega Knight Barbarians Goblin Hut
Barbarians Goblin Cage Goblin Hut
Mega Knight Barbarians Goblin Cage Goblin Hut
Mega Knight Arrows Barbarians Goblin Cage
Barbarians Mega Knight Goblin Cage
Archers Barbarians Goblin Cage Mega Knight
Barbarians Goblin Hut Archers Goblin Cage
Arrows Mega Knight Archers Barbarians Goblin Cage Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner Ice Wizard
Arrows Goblin Hut Miner
Arrows Barbarians
Arrows Mega Knight
Arrows Ice Wizard
Archers Arrows
Arrows Ice Wizard
Arrows Miner
Miner Arrows
Archers Arrows
Goblin Hut Miner
Arrows
Arrows Goblin Hut
Arrows Goblin Hut
Arrows Goblin Hut Mega Knight
Arrows
Archers Arrows Mega Knight
Arrows Miner Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Ice Wizard Mega Knight
Arrows Miner Ice Wizard
Arrows Miner Mega Knight
Miner Arrows
Archers Arrows Ice Wizard
Goblin Hut
Arrows Miner Mega Knight
Arrows
Mega Knight
Arrows
Archers Barbarians Goblin Hut
Archers Arrows Ice Wizard
Arrows
Miner Mega Knight
Arrows
Arrows
Mega Knight
Miner Mega Knight

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