My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Battle Ram Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Hog Rider
Giant Snowball
Archers Barbarians Dart Goblin Battle Ram Hog Rider Witch Lumberjack
Zap
Archers Dart Goblin Battle Ram Witch
Barbarian Barrel
Archers Barbarians Dart Goblin Battle Ram Witch Lumberjack
The Log
Archers Barbarians Dart Goblin Battle Ram Hog Rider Witch Lumberjack
Earthquake
Archers Barbarians Hog Rider Witch
Arrows
Archers Dart Goblin Witch
Royal Delivery
Archers Barbarians Dart Goblin Battle Ram Hog Rider Witch Lumberjack
Fireball
Archers Barbarians Dart Goblin Battle Ram Hog Rider Witch Lumberjack
Poison
Archers Barbarians Dart Goblin Witch
Lightning
Battle Ram Witch Lumberjack
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Dart Goblin Battle Ram Hog Rider Lumberjack Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Dart Goblin Battle Ram

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Battle Ram Hog Rider Lumberjack
Arrows
Hog Rider Archers Battle Ram Lumberjack
Barbarians
Hog Rider
Dart Goblin
Battle Ram Hog Rider
Battle Ram
Archers Arrows Dart Goblin Witch Lumberjack
Hog Rider
Arrows Archers Barbarians Dart Goblin Witch Lumberjack
Witch
Battle Ram Hog Rider Lumberjack
Lumberjack
Archers Arrows Battle Ram Hog Rider Witch

Defense Synergies 0 7

Archers
Dart Goblin Witch Lumberjack
Arrows
Barbarians Lumberjack
Barbarians
Arrows
Dart Goblin
Archers Lumberjack
Battle Ram
Hog Rider
Witch
Archers Lumberjack
Lumberjack
Archers Arrows Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Barbarians Lumberjack Dart Goblin Witch
Barbarians Witch Lumberjack Archers Dart Goblin
Barbarians Witch Lumberjack Dart Goblin
Arrows Barbarians Lumberjack
Arrows Archers Dart Goblin Lumberjack
Dart Goblin Archers Arrows Witch
Arrows Barbarians Dart Goblin
Barbarians Witch Lumberjack
Archers Barbarians Dart Goblin Lumberjack
Archers Barbarians Dart Goblin Witch Arrows Lumberjack
Arrows Archers Dart Goblin Witch
Barbarians Lumberjack Witch
Arrows Barbarians Dart Goblin Witch Lumberjack
Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Arrows Witch Lumberjack
Arrows Archers Barbarians Dart Goblin Witch Lumberjack
Arrows Witch Archers Barbarians Dart Goblin Lumberjack
Barbarians Dart Goblin Lumberjack
Archers Arrows Barbarians Dart Goblin Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Archers Witch
Archers Arrows Lumberjack
Barbarians Lumberjack Witch
Lumberjack Barbarians
Barbarians Witch Lumberjack
Arrows Archers Dart Goblin Witch
Archers Barbarians Dart Goblin Witch Lumberjack
Barbarians Lumberjack
Barbarians Witch
Witch Barbarians Dart Goblin
Barbarians Dart Goblin Witch Lumberjack
Arrows Barbarians
Barbarians Witch Lumberjack
Archers Barbarians Dart Goblin Witch
Barbarians Witch Archers Dart Goblin Lumberjack
Arrows Archers Barbarians Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Barbarians Dart Goblin
Arrows
Arrows Dart Goblin Witch
Archers Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Dart Goblin
Lumberjack
Arrows Dart Goblin
Archers Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows
Archers Arrows Dart Goblin
Arrows Dart Goblin Witch
Arrows
Arrows Barbarians
Arrows Witch
Witch
Arrows Dart Goblin Witch
Arrows Witch
Arrows Dart Goblin
Archers Arrows Dart Goblin Witch
Dart Goblin Witch
Arrows Dart Goblin
Arrows
Arrows
Archers Barbarians Dart Goblin Witch
Archers Arrows Dart Goblin Witch
Arrows
Dart Goblin Lumberjack
Arrows Dart Goblin
Arrows
Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch

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