Deck 3.6


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Good

4 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Musketeer Giant

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Balloon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Knight Balloon

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Minions Tombstone
Zap Minions Tombstone
Tornado Minions Giant Balloon
The Log Archers Tombstone
Arrows Minions
Fireball Archers Minions Tombstone Musketeer Balloon
Poison Archers Minions Tombstone Musketeer
Lightning Tombstone Musketeer Balloon
Rocket Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Minions Tombstone Musketeer Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Minions

Synergies   6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers + Knight Tombstone Giant
Arrows + Giant Balloon
Knight + Archers Musketeer Balloon Minions
Minions + Giant Balloon Knight
+ Archers Giant
+ Knight Giant
+ Minions Balloon Musketeer Arrows Tombstone Archers
+ Giant Knight Minions Arrows

Counters   54 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Archers Arrows Knight Musketeer Minions
Arrows Knight Archers
Arrows
Giant Tombstone Balloon Knight Minions Archers Musketeer
Musketeer Archers Knight Minions
Arrows Archers Musketeer Minions
Arrows Knight
Archers Knight Tombstone Minions Musketeer
Tombstone Knight Musketeer Minions
Archers Musketeer Tombstone Minions
Arrows Archers Musketeer Knight
Musketeer
Tombstone Musketeer Minions Knight Archers
Knight Musketeer Minions
Tombstone Knight Musketeer Minions
Knight Minions Musketeer
Tombstone Knight Minions Musketeer
Tombstone Musketeer Giant Balloon Archers Knight
Minions Musketeer Archers
Arrows
Minions Musketeer
Tombstone Archers Musketeer Minions Knight
Musketeer Balloon Knight Giant
Knight Tombstone Musketeer
Tombstone
Balloon Musketeer Minions Giant
Tombstone
Tombstone Arrows Archers
Arrows Minions Archers
Arrows Archers Minions Musketeer
Arrows Archers Minions Knight Musketeer
Arrows Archers
Musketeer Minions Archers
Musketeer Knight
Knight Minions Tombstone Musketeer
Tombstone Knight Minions
Knight Musketeer Arrows
Minions Archers Musketeer Tombstone
Minions Knight Musketeer
Knight Minions Musketeer Tombstone
Musketeer Archers Minions
Knight Musketeer
Tombstone Archers Knight
Giant Musketeer Balloon Minions Knight Tombstone
Knight Musketeer
Minions Tombstone Knight Musketeer
Tombstone Minions Knight
Knight Minions Tombstone Archers Musketeer
Arrows Minions Tombstone Archers Musketeer Knight
Knight Tombstone Minions Musketeer
Minions Musketeer Knight
Tombstone Knight Musketeer Archers
Minions Arrows Knight
Musketeer Minions Arrows Archers Knight
Musketeer Minions Archers Tombstone
Knight Tombstone Minions Musketeer Archers
Knight Minions Archers Musketeer
Musketeer Tombstone
Archers Minions Arrows Knight Tombstone
Minions Tombstone Knight
Minions Arrows Musketeer Archers
Knight Minions

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Minions Tombstone Knight Archers Musketeer Arrows
Tombstone Arrows Knight Archers
Knight Arrows Archers Musketeer Minions
Arrows Knight Musketeer Archers
Arrows Musketeer Archers Minions
Knight Tombstone Arrows Musketeer Archers
Knight Arrows Musketeer Archers
Minions Knight Musketeer Archers
Minions Archers Arrows Musketeer
Minions Knight
Minions Musketeer Balloon
Musketeer Knight
Knight Archers Musketeer
Musketeer Archers Minions Balloon
Minions Balloon
Minions Tombstone Musketeer
Musketeer Knight Minions
Knight
Archers Knight Musketeer

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