Deck 3.6


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Good

4 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Musketeer Giant Balloon

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Balloon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Balloon

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Archers Minions Giant Balloon
Giant Snowball Archers Minions Tombstone Musketeer Balloon
Zap Archers Minions Tombstone Balloon
Barbarian Barrel Archers Knight Tombstone Musketeer
The Log Archers Tombstone Musketeer
Earthquake Archers Tombstone
Arrows Archers Minions Tombstone
Royal Delivery Archers Knight Minions Musketeer Balloon
Fireball Archers Minions Tombstone Musketeer Balloon
Poison Archers Minions Tombstone Musketeer Balloon
Lightning Knight Tombstone Musketeer Balloon
Rocket Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Minions Tombstone Musketeer Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Minions

Synergies   6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers + Knight Tombstone Giant
Arrows + Knight Giant Balloon
Knight + Archers Musketeer Balloon Minions Arrows
Minions + Giant Balloon Knight
+ Archers Giant
+ Knight Giant
+ Minions Balloon Musketeer Arrows Tombstone Archers
+ Giant Knight Minions Arrows

Counters   52 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Minions Knight
Archers Knight Musketeer Arrows Minions
Arrows Archers Knight
Arrows Knight
Knight Tombstone Giant Balloon Archers Minions Musketeer
Arrows Musketeer
Archers Minions Musketeer
Arrows Archers Minions Musketeer
Knight Arrows
Tombstone Musketeer Archers Knight Minions
Tombstone Musketeer Minions Knight
Musketeer Archers Minions Tombstone
Arrows Musketeer Archers Knight
Knight Musketeer
Tombstone Musketeer Minions Archers Knight
Musketeer Minions Knight
Tombstone Musketeer Minions Knight
Minions Knight Musketeer
Tombstone Knight Musketeer Minions
Tombstone Musketeer Archers Giant Balloon Knight
Minions Musketeer Archers
Balloon Minions Musketeer
Arrows
Musketeer Minions Knight
Knight
Tombstone Musketeer Knight Archers Minions
Musketeer Balloon Knight Giant
Minions Musketeer Tombstone
Musketeer Tombstone Knight
Tombstone
Musketeer Minions Balloon Giant
Tombstone
Arrows Tombstone Archers
Minions Archers Arrows
Arrows Musketeer Archers Minions
Minions Arrows Archers Musketeer Knight
Arrows Archers
Musketeer Minions Knight Archers
Knight Musketeer
Musketeer Knight Tombstone Minions
Tombstone Minions Knight
Knight Musketeer Arrows
Musketeer Minions Archers Tombstone
Minions Musketeer Knight
Knight Tombstone Minions Musketeer
Musketeer Minions Archers
Knight Musketeer
Tombstone Archers Knight
Giant Minions Tombstone Balloon Musketeer Knight
Knight Musketeer
Tombstone Minions Knight Musketeer
Tombstone Minions Knight
Knight Musketeer Tombstone Minions Archers
Arrows Archers Knight Tombstone Minions Musketeer
Knight Tombstone Musketeer Minions
Musketeer Knight Minions
Tombstone Knight Archers Musketeer
Arrows Knight Minions
Minions Arrows Archers Musketeer Knight
Minions Musketeer Tombstone Archers
Tombstone Knight Archers Minions Musketeer
Knight Musketeer Minions Archers
Musketeer Tombstone
Archers Minions Tombstone Arrows Knight
Tombstone Minions Knight
Arrows Minions Archers Musketeer
Knight Minions

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Arrows Knight Musketeer Archers Minions Tombstone
Tombstone Knight Archers Arrows
Arrows Minions Musketeer Knight Archers
Arrows Musketeer Knight Archers
Arrows Minions Archers Musketeer
Knight Tombstone Musketeer Archers Arrows
Arrows Knight Archers Musketeer
Minions Musketeer Knight Archers Tombstone
Minions Arrows Musketeer Archers
Minions Balloon Musketeer
Musketeer
Arrows
Knight Archers Musketeer
Archers Balloon Musketeer Minions
Musketeer Archers Knight