My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Royal Giant
Barbarian Barrel
Skeletons Firecracker Bomb Tower Ice Wizard
The Log
Skeletons Firecracker Royal Giant
Earthquake
Skeletons Firecracker Bomb Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Ice Wizard
Fireball
Firecracker Bomb Tower Ice Wizard
Poison
Firecracker Bomb Tower Ice Wizard
Lightning
Bomb Tower Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Bomb Tower Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Earthquake Firecracker Ice Wizard Tornado Bomb Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Earthquake Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Earthquake
Royal Giant Firecracker The Log Tornado
Firecracker
Royal Giant Earthquake Tornado
Ice Wizard
Royal Giant Tornado
The Log
Earthquake Royal Giant Tornado
Royal Giant
Earthquake Firecracker Ice Wizard The Log Tornado
Skeletons
Tornado
Earthquake Firecracker Ice Wizard The Log Royal Giant

Defense Synergies 4 17

Bomb Tower
The Log Tornado Earthquake Firecracker Ice Wizard Skeletons
Earthquake
Bomb Tower Firecracker Ice Wizard The Log Skeletons Tornado
Firecracker
The Log Bomb Tower Earthquake Ice Wizard Skeletons Tornado
Ice Wizard
Tornado Bomb Tower Earthquake Firecracker The Log Skeletons
The Log
Bomb Tower Firecracker Earthquake Ice Wizard Skeletons Tornado
Royal Giant
Skeletons
Bomb Tower Earthquake Firecracker Ice Wizard The Log Tornado
Tornado
Bomb Tower Ice Wizard Earthquake Firecracker The Log Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Bomb Tower Firecracker Ice Wizard The Log Skeletons
Bomb Tower Tornado Ice Wizard Skeletons
Bomb Tower Firecracker Ice Wizard Skeletons
Bomb Tower Earthquake Firecracker The Log Tornado
The Log Tornado Bomb Tower Earthquake Firecracker Ice Wizard Skeletons
Tornado Bomb Tower Firecracker Ice Wizard
Earthquake Bomb Tower The Log
Bomb Tower Ice Wizard Skeletons Tornado
Tornado Firecracker Ice Wizard Skeletons
Ice Wizard Bomb Tower Earthquake Firecracker The Log Skeletons Tornado
Firecracker Ice Wizard Tornado
Bomb Tower Earthquake Ice Wizard The Log Skeletons
Bomb Tower Earthquake Firecracker The Log Tornado
Bomb Tower
Bomb Tower Tornado The Log
Bomb Tower Firecracker Skeletons Tornado
Bomb Tower Firecracker Ice Wizard The Log Tornado
Bomb Tower Earthquake The Log Tornado Firecracker Ice Wizard
Bomb Tower Tornado
Bomb Tower Earthquake Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Bomb Tower Firecracker The Log
Bomb Tower The Log Skeletons
The Log Tornado
Skeletons
Firecracker Bomb Tower Ice Wizard Skeletons Tornado
Bomb Tower Ice Wizard Skeletons
Bomb Tower
Bomb Tower Firecracker The Log Skeletons Tornado
Skeletons
Bomb Tower
The Log Tornado
Bomb Tower Skeletons
Bomb Tower Firecracker
Bomb Tower Firecracker The Log Skeletons Tornado
Bomb Tower Earthquake Firecracker Ice Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker Ice Wizard The Log Tornado
Earthquake The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Firecracker Ice Wizard Tornado
Earthquake Firecracker The Log Tornado
Earthquake The Log Firecracker Ice Wizard Tornado
The Log Firecracker Tornado
Tornado
Firecracker Earthquake The Log Tornado
Firecracker Tornado
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Tornado
Earthquake Firecracker The Log
Earthquake Firecracker The Log Tornado
Earthquake The Log
Tornado
The Log Tornado
Earthquake The Log
Earthquake Firecracker The Log Tornado Ice Wizard
Firecracker The Log Earthquake Ice Wizard Tornado
The Log Tornado
Firecracker The Log Tornado
Firecracker Ice Wizard Tornado
Firecracker
Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake
Firecracker Ice Wizard Tornado
The Log
Firecracker
The Log Earthquake Firecracker
Tornado
Firecracker
Firecracker The Log Tornado
Firecracker Tornado
Firecracker The Log Tornado

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