Deck 4.0


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Great!
Synergy Deck synergy Mediocre

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Executioner Ice Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Graveyard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Guards Graveyard
Zap Graveyard
Tornado
The Log Guards Graveyard
Arrows Graveyard
Fireball Executioner
Poison Guards Executioner Graveyard
Lightning Baby Dragon Bowler Executioner
Rocket Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Bowler Executioner Ice Wizard

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Guards Freeze Bowler Executioner Ice Wizard Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Guards Tornado Baby Dragon Freeze Bowler Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Wizard Guards Tornado Baby Dragon

Synergies   5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon + Tornado
Bowler + Graveyard Tornado Ice Wizard
Executioner + Tornado Freeze Ice Wizard
Freeze + Graveyard Executioner
+ Freeze Bowler Ice Wizard
+
+ Tornado Bowler Graveyard Executioner
+ Executioner Ice Wizard Baby Dragon Bowler

Counters   51 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Ice Wizard Executioner Tornado Baby Dragon Guards
Tornado Bowler Executioner Ice Wizard Baby Dragon Guards
Baby Dragon
Bowler Baby Dragon Guards Executioner Ice Wizard
Ice Wizard Baby Dragon Bowler Executioner Tornado
Baby Dragon Executioner Ice Wizard Tornado
Bowler Guards Baby Dragon Executioner
Ice Wizard
Tornado Bowler Guards Executioner Ice Wizard Freeze
Baby Dragon Bowler Executioner
Baby Dragon Ice Wizard Tornado Executioner
Executioner Bowler Tornado Ice Wizard Baby Dragon
Executioner Bowler
Guards Ice Wizard Tornado Bowler
Guards Executioner Bowler Baby Dragon Tornado
Tornado Bowler Guards Executioner Freeze Ice Wizard
Baby Dragon Bowler Ice Wizard Executioner Guards
Bowler Guards Ice Wizard Tornado Executioner
Bowler Executioner Ice Wizard Baby Dragon
Tornado Executioner Ice Wizard Baby Dragon
Baby Dragon Executioner Guards Tornado Ice Wizard Bowler
Tornado Guards Ice Wizard
Executioner Bowler Ice Wizard
Bowler Baby Dragon Tornado Executioner Ice Wizard
Executioner Bowler Tornado Guards Baby Dragon
Graveyard
Executioner Bowler Baby Dragon Ice Wizard
Bowler Guards Tornado
Bowler Ice Wizard Executioner Guards Baby Dragon Tornado
Bowler Ice Wizard Tornado Guards Baby Dragon Executioner
Bowler Tornado Freeze Baby Dragon Executioner Guards
Tornado Guards Bowler Baby Dragon Executioner Ice Wizard
Tornado Executioner Baby Dragon Freeze Ice Wizard
Baby Dragon Executioner Tornado Ice Wizard
Bowler Executioner
Guards Tornado Ice Wizard
Guards Ice Wizard
Executioner Bowler Ice Wizard Baby Dragon Tornado
Ice Wizard Executioner Tornado Freeze
Ice Wizard Bowler Baby Dragon
Bowler Executioner Guards
Executioner Ice Wizard Baby Dragon
Ice Wizard Executioner Bowler
Ice Wizard Tornado Guards Bowler Executioner
Bowler Executioner
Executioner
Guards Tornado Ice Wizard Graveyard
Tornado
Tornado Guards Ice Wizard Bowler Executioner
Baby Dragon Bowler Tornado Ice Wizard Guards Executioner
Guards Ice Wizard Executioner Bowler
Guards Baby Dragon Executioner
Guards Ice Wizard Bowler Executioner Tornado
Executioner Baby Dragon Bowler
Executioner Ice Wizard Baby Dragon Bowler Tornado Guards
Baby Dragon Ice Wizard Tornado
Guards Bowler Ice Wizard Tornado Executioner
Executioner Baby Dragon Guards Bowler Tornado
Bowler Ice Wizard Tornado
Executioner Guards Ice Wizard Baby Dragon Tornado Bowler
Guards Freeze Graveyard Baby Dragon Ice Wizard
Executioner Baby Dragon Tornado Ice Wizard
Bowler Guards

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Ice Wizard Bowler Baby Dragon Executioner Freeze Tornado
Bowler Executioner Baby Dragon
Bowler Executioner Guards Tornado Ice Wizard Baby Dragon
Tornado Baby Dragon Bowler Executioner Guards Ice Wizard
Executioner Ice Wizard Baby Dragon Tornado Freeze
Bowler Tornado Executioner Ice Wizard Baby Dragon
Executioner Bowler Tornado Guards Ice Wizard Baby Dragon
Bowler Tornado Executioner Ice Wizard Guards Baby Dragon
Executioner Baby Dragon Ice Wizard Tornado
Baby Dragon Executioner Bowler Tornado
Baby Dragon
Guards
Bowler Tornado
Bowler Executioner Baby Dragon
Baby Dragon
Graveyard Freeze Guards Ice Wizard
Bowler Guards
Freeze Tornado
Executioner Bowler Ice Wizard

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