My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Royal Ghost Bandit Electro Wizard Magic Archer
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer
Fireball
Battle Ram Bandit Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Battle Ram Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Royal Ghost Magic Archer Poison Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Bandit Royal Ghost Magic Archer

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bandit
Battle Ram Royal Ghost Magic Archer Zap Electro Wizard
Royal Ghost
Bandit Magic Archer Poison Battle Ram Zap Electro Wizard
Magic Archer
P.E.K.K.A Battle Ram Bandit Royal Ghost Zap Electro Wizard
P.E.K.K.A
Magic Archer Poison Zap Electro Wizard Battle Ram
Poison
P.E.K.K.A Battle Ram Royal Ghost Zap
Battle Ram
Bandit Magic Archer Poison Zap Royal Ghost P.E.K.K.A Electro Wizard
Zap
P.E.K.K.A Battle Ram Electro Wizard Bandit Royal Ghost Magic Archer Poison
Electro Wizard
P.E.K.K.A Zap Bandit Royal Ghost Magic Archer Battle Ram

Defense Synergies 1 11

Bandit
Magic Archer Zap Electro Wizard
Royal Ghost
Zap Electro Wizard
Magic Archer
Bandit Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Poison
Zap Electro Wizard
Battle Ram
Zap
Electro Wizard Bandit Royal Ghost Magic Archer P.E.K.K.A Poison
Electro Wizard
Zap Bandit Royal Ghost Magic Archer P.E.K.K.A Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Zap Electro Wizard
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Poison
Bandit Royal Ghost Magic Archer Zap Electro Wizard
Electro Wizard Magic Archer Poison Zap
Bandit Magic Archer P.E.K.K.A Poison Zap Electro Wizard
P.E.K.K.A
Bandit Royal Ghost Electro Wizard
Poison Electro Wizard Bandit Royal Ghost Magic Archer Zap
Magic Archer Poison Zap Electro Wizard
P.E.K.K.A Bandit Zap Electro Wizard
Royal Ghost Magic Archer P.E.K.K.A Poison Zap Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Bandit P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Poison Electro Wizard
Bandit Royal Ghost Magic Archer Zap Electro Wizard
Poison Zap Bandit Royal Ghost Magic Archer Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Bandit P.E.K.K.A Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Royal Ghost P.E.K.K.A Zap Electro Wizard
Bandit Poison Electro Wizard Royal Ghost Magic Archer Zap
Bandit P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Bandit
Poison Magic Archer Zap Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Zap Electro Wizard Bandit Magic Archer Poison
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Poison Zap Electro Wizard
P.E.K.K.A Bandit
Magic Archer
Electro Wizard Magic Archer P.E.K.K.A Poison Zap
Poison Royal Ghost Magic Archer P.E.K.K.A Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Poison Bandit Royal Ghost
Poison Bandit Royal Ghost Magic Archer Zap Electro Wizard
Bandit Magic Archer Poison
Poison
Poison Magic Archer Zap
Poison Magic Archer Zap
Magic Archer Poison
Poison Magic Archer Zap
Poison Bandit Zap
Poison Electro Wizard
Poison Bandit Magic Archer Zap Electro Wizard
Poison Magic Archer Zap
Poison Bandit Magic Archer
Bandit Magic Archer Poison
Magic Archer Poison Zap
Bandit Magic Archer Poison Zap
Magic Archer Bandit Poison
Poison
Bandit Magic Archer Poison Zap Electro Wizard
Magic Archer Poison Zap
Magic Archer Poison
Poison
Poison Zap
Poison Zap Magic Archer
Poison Bandit Royal Ghost Magic Archer Zap Electro Wizard
Bandit Magic Archer Poison Zap
Poison Bandit Magic Archer Zap
Poison Magic Archer Zap Electro Wizard
Zap Electro Wizard Poison
Poison Bandit Magic Archer Zap
Zap Magic Archer Poison Electro Wizard
P.E.K.K.A
Magic Archer Poison
Zap Electro Wizard Bandit Magic Archer
Poison Magic Archer Zap Electro Wizard
Poison Magic Archer Electro Wizard
Magic Archer Poison Zap
Poison Zap
P.E.K.K.A
Zap Magic Archer Poison Electro Wizard
Magic Archer Poison Zap Electro Wizard
Poison Bandit Royal Ghost Magic Archer Zap Electro Wizard

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