Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Bad

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Goblin Cage Dark Prince Bandit

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Bandit

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Dark Prince Bandit

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minions Battle Ram Dark Prince Bandit
Giant Snowball Minions Musketeer Battle Ram
Zap Minions Battle Ram Dark Prince Bandit
Barbarian Barrel Musketeer Battle Ram Goblin Cage Dark Prince Bandit
The Log Musketeer Battle Ram Goblin Cage Dark Prince Bandit
Earthquake Goblin Cage
Arrows Minions
Royal Delivery Minions Musketeer Battle Ram Goblin Cage Dark Prince Bandit
Fireball Minions Musketeer Battle Ram Goblin Cage Bandit
Poison Minions Musketeer Goblin Cage
Lightning Musketeer Battle Ram Goblin Cage Dark Prince Bandit
Rocket Musketeer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Dark Prince

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Bandit Minions Dark Prince Fireball Goblin Cage Musketeer Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Bandit Minions Dark Prince

Synergies   2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bandit + Battle Ram
Dark Prince +
Fireball + Giant Snowball
Goblin Cage + Giant Snowball
+ Battle Ram
+
+ Bandit Minions
+ Fireball Goblin Cage

Counters   42 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Bandit Minions Fireball Giant Snowball
Minions Giant Snowball Musketeer Fireball
Dark Prince Giant Snowball Fireball
Fireball Bandit
Battle Ram Musketeer Fireball Minions
Musketeer Fireball
Minions Musketeer Giant Snowball Fireball
Fireball Musketeer Giant Snowball Minions
Dark Prince Fireball
Musketeer Minions Goblin Cage
Musketeer Dark Prince Minions Battle Ram
Dark Prince Giant Snowball
Musketeer Minions Fireball Giant Snowball
Musketeer Bandit Fireball
Musketeer Dark Prince
Bandit Musketeer Minions Dark Prince
Fireball Minions Musketeer Dark Prince Bandit
Dark Prince Minions Musketeer Bandit Goblin Cage
Minions Musketeer
Musketeer Minions Giant Snowball Dark Prince Fireball Bandit
Musketeer Bandit Fireball Battle Ram
Fireball Musketeer Minions
Bandit Battle Ram Musketeer Dark Prince Minions Fireball
Fireball Giant Snowball
Musketeer Minions
Fireball
Goblin Cage Musketeer Minions
Fireball Musketeer Battle Ram
Battle Ram Minions Fireball Musketeer
Dark Prince Bandit Musketeer Fireball
Fireball Giant Snowball Dark Prince Goblin Cage
Fireball
Minions Musketeer Battle Ram Fireball
Fireball
Fireball Goblin Cage Dark Prince Giant Snowball
Minions Giant Snowball Fireball
Fireball Giant Snowball Musketeer Minions
Minions Giant Snowball Musketeer
Giant Snowball Fireball
Musketeer Minions
Bandit Fireball Musketeer
Bandit Minions Musketeer Dark Prince
Minions Bandit Dark Prince Goblin Cage
Musketeer Bandit Fireball Dark Prince
Minions Musketeer Fireball Giant Snowball
Minions Dark Prince Bandit Musketeer
Dark Prince Bandit Minions Musketeer
Minions Musketeer Fireball
Bandit Musketeer Dark Prince
Bandit Goblin Cage Dark Prince
Battle Ram Minions Musketeer Dark Prince
Goblin Cage Musketeer
Minions Battle Ram Musketeer Goblin Cage
Goblin Cage Minions
Musketeer Minions Bandit
Bandit Fireball Musketeer Giant Snowball Minions
Dark Prince Minions Bandit Musketeer Goblin Cage Battle Ram
Minions Goblin Cage Musketeer Dark Prince Bandit
Musketeer Dark Prince Bandit Goblin Cage
Fireball Dark Prince Minions
Minions Giant Snowball Fireball Musketeer Bandit Dark Prince
Musketeer Minions Fireball Giant Snowball
Goblin Cage Fireball Dark Prince Minions Musketeer Bandit
Fireball Dark Prince Musketeer Bandit Minions
Dark Prince Musketeer Goblin Cage Giant Snowball
Minions Giant Snowball
Minions Dark Prince
Minions Fireball Musketeer
Minions Dark Prince Bandit

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Giant Snowball Dark Prince Fireball Minions Musketeer
Bandit
Musketeer Dark Prince Giant Snowball Bandit Minions
Giant Snowball Dark Prince Musketeer Bandit
Giant Snowball Musketeer Fireball Minions
Giant Snowball Musketeer
Fireball Musketeer Dark Prince Giant Snowball Bandit
Bandit Musketeer Dark Prince Minions Goblin Cage
Minions Musketeer Fireball Giant Snowball
Fireball Battle Ram Minions Musketeer
Musketeer Battle Ram
Giant Snowball
Musketeer Bandit Dark Prince
Fireball Battle Ram Bandit Minions Musketeer
Musketeer Bandit Fireball