My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Furnace Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Mega Minion Furnace Guards Baby Dragon
Zap
Royal Giant Furnace Guards
Barbarian Barrel
Furnace Guards Electro Wizard
The Log
Royal Giant Furnace Guards
Earthquake
Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Mega Minion Guards Baby Dragon Electro Wizard
Fireball
Mega Minion Furnace Baby Dragon Electro Wizard
Poison
Mega Minion Furnace Guards Electro Wizard
Lightning
Mega Minion Furnace Baby Dragon Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Mega Minion Baby Dragon Fireball Furnace Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Guards Mega Minion Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Fireball Furnace Mega Minion Royal Giant Electro Wizard
Earthquake
Royal Giant Fireball Furnace
Fireball
Royal Giant Baby Dragon Earthquake Mega Minion Electro Wizard
Furnace
Royal Giant Baby Dragon Earthquake Mega Minion
Guards
Royal Giant
Mega Minion
Baby Dragon Fireball Furnace Royal Giant
Royal Giant
Earthquake Fireball Furnace Baby Dragon Guards Mega Minion Electro Wizard
Electro Wizard
Baby Dragon Fireball Royal Giant

Defense Synergies 0 12

Baby Dragon
Furnace Guards Mega Minion
Earthquake
Fireball Furnace
Fireball
Earthquake Electro Wizard
Furnace
Baby Dragon Earthquake Guards Mega Minion Electro Wizard
Guards
Baby Dragon Furnace Mega Minion Electro Wizard
Mega Minion
Baby Dragon Furnace Guards Electro Wizard
Royal Giant
Electro Wizard
Fireball Furnace Guards Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Baby Dragon Fireball Mega Minion Electro Wizard
Furnace Mega Minion Electro Wizard
Furnace Mega Minion Electro Wizard
Furnace Guards Mega Minion Electro Wizard
Earthquake Fireball
Fireball Baby Dragon Earthquake Furnace Guards Mega Minion Electro Wizard
Furnace Mega Minion Electro Wizard Baby Dragon Fireball
Earthquake Baby Dragon Fireball Electro Wizard
Furnace
Guards Electro Wizard
Guards Electro Wizard Baby Dragon Earthquake Fireball Furnace Mega Minion
Mega Minion Baby Dragon Fireball Furnace Electro Wizard
Furnace Earthquake Fireball Guards Electro Wizard
Fireball Baby Dragon Earthquake Furnace Guards Mega Minion Electro Wizard
Furnace Electro Wizard
Fireball Furnace Electro Wizard
Fireball Furnace Electro Wizard
Fireball Baby Dragon Furnace Guards Mega Minion Electro Wizard
Baby Dragon Earthquake Furnace Fireball Guards Mega Minion Electro Wizard
Electro Wizard
Baby Dragon Earthquake Fireball Furnace Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Furnace Electro Wizard
Fireball Electro Wizard Baby Dragon Mega Minion
Guards Furnace Electro Wizard
Guards Fireball Electro Wizard
Guards
Fireball Furnace Baby Dragon Electro Wizard
Guards Fireball Furnace Mega Minion Electro Wizard
Electro Wizard Baby Dragon Fireball Mega Minion
Guards Mega Minion
Guards Mega Minion
Fireball Guards Electro Wizard
Fireball Guards
Baby Dragon Fireball Furnace
Guards Electro Wizard Baby Dragon Fireball Furnace Mega Minion
Baby Dragon Earthquake Fireball Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Baby Dragon Guards
Fireball Baby Dragon Electro Wizard
Earthquake Baby Dragon Fireball
Earthquake Fireball Guards
Fireball Baby Dragon Earthquake Furnace
Fireball Baby Dragon Furnace Mega Minion
Baby Dragon Earthquake Furnace
Earthquake Fireball Baby Dragon
Fireball
Fireball Guards Electro Wizard
Earthquake Fireball Electro Wizard
Fireball Baby Dragon
Earthquake Baby Dragon Fireball
Earthquake Baby Dragon Fireball
Earthquake Baby Dragon Fireball Furnace
Earthquake Baby Dragon Fireball Furnace
Earthquake Baby Dragon Fireball Furnace
Earthquake Fireball
Baby Dragon Earthquake Fireball Mega Minion Electro Wizard
Baby Dragon Earthquake Fireball
Baby Dragon Earthquake Fireball
Fireball
Earthquake Baby Dragon Fireball
Earthquake Baby Dragon Fireball Furnace
Mega Minion
Fireball Baby Dragon Earthquake Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Baby Dragon Fireball Furnace Electro Wizard
Electro Wizard Fireball Guards Mega Minion
Fireball Mega Minion
Earthquake Fireball
Fireball Electro Wizard
Earthquake Fireball
Earthquake Electro Wizard Fireball Guards
Fireball Baby Dragon Mega Minion Electro Wizard
Fireball
Fireball Baby Dragon Mega Minion Electro Wizard
Baby Dragon Earthquake Fireball
Fireball
Mega Minion
Baby Dragon Fireball Guards Electro Wizard
Fireball Electro Wizard
Baby Dragon Fireball Electro Wizard

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