Deck 3.6


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Mediocre
Synergy Deck synergy Good

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Prince Inferno Dragon Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Goblin Gang Prince Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Miner

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Skeleton Barrel Prince Miner Inferno Dragon
Giant Snowball Bats Skeleton Barrel Goblin Gang
Zap Bats Skeleton Barrel Goblin Gang Prince Inferno Dragon
Barbarian Barrel Skeleton Barrel Goblin Gang
The Log Skeleton Barrel Goblin Gang Prince
Earthquake Goblin Gang
Arrows Bats Skeleton Barrel Goblin Gang
Royal Delivery Bats Skeleton Barrel Goblin Gang
Fireball Goblin Gang Inferno Dragon
Poison Bats Skeleton Barrel Goblin Gang
Lightning Prince Inferno Dragon
Rocket Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Skeleton Barrel Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Synergies   5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Miner Skeleton Barrel Prince Mega Knight
Goblin Gang + Miner Skeleton Barrel
Inferno Dragon + Mega Knight
Mega Knight + Zap Bats Miner Inferno Dragon Skeleton Barrel
+ Zap Goblin Gang Bats Skeleton Barrel Mega Knight
+ Zap Bats
+ Miner Bats Zap Goblin Gang Mega Knight
+ Miner Prince Mega Knight Skeleton Barrel

Counters   39 77

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Zap Bats Goblin Gang
Zap Goblin Gang Mega Knight Skeleton Barrel
Miner
Goblin Gang Prince Inferno Dragon Miner Mega Knight Bats
Mega Knight
Goblin Gang Zap
Mega Knight Prince Goblin Gang
Inferno Dragon Bats Prince Goblin Gang
Mega Knight Prince Goblin Gang
Mega Knight
Goblin Gang Bats Inferno Dragon Zap
Zap Mega Knight Goblin Gang Miner
Mega Knight Prince Goblin Gang
Goblin Gang Miner Inferno Dragon Mega Knight Prince Bats
Prince Bats Miner Mega Knight Goblin Gang
Prince Goblin Gang Inferno Dragon Bats Mega Knight
Goblin Gang Mega Knight Bats Inferno Dragon
Mega Knight Goblin Gang Zap Prince
Miner Skeleton Barrel
Goblin Gang Bats
Mega Knight Zap Goblin Gang
Bats Prince Inferno Dragon
Prince Inferno Dragon Bats
Miner
Prince Goblin Gang Mega Knight Miner
Mega Knight Goblin Gang
Miner
Mega Knight
Mega Knight Goblin Gang Prince Zap
Mega Knight Zap Bats
Mega Knight Goblin Gang Zap Bats
Goblin Gang Bats Mega Knight
Zap
Inferno Dragon Goblin Gang
Mega Knight
Mega Knight Zap Prince Inferno Dragon Miner
Prince Mega Knight Goblin Gang Zap
Mega Knight
Inferno Dragon Bats Zap
Prince Goblin Gang Bats Mega Knight Miner Inferno Dragon
Goblin Gang Mega Knight Prince
Prince Mega Knight Miner Inferno Dragon
Goblin Gang Inferno Dragon Mega Knight Prince
Inferno Dragon Prince Mega Knight Miner
Inferno Dragon Mega Knight Prince
Inferno Dragon Bats Goblin Gang
Inferno Dragon Prince Bats
Mega Knight Bats Goblin Gang Prince
Miner Bats Mega Knight Goblin Gang
Goblin Gang Zap Mega Knight Bats Prince
Zap Inferno Dragon Bats Mega Knight Goblin Gang Prince
Goblin Gang Prince Mega Knight
Mega Knight Prince Goblin Gang Zap
Goblin Gang Mega Knight Zap
Zap Goblin Gang Skeleton Barrel Bats
Prince Goblin Gang Mega Knight
Goblin Gang Mega Knight Prince
Zap Mega Knight Prince Goblin Gang
Mega Knight Bats Goblin Gang Zap
Zap Mega Knight Goblin Gang Miner Prince
Inferno Dragon Bats Zap
Prince Mega Knight Bats Goblin Gang Inferno Dragon

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Mega Knight Zap Goblin Gang Bats
Goblin Gang Mega Knight Bats
Zap Mega Knight Bats Goblin Gang
Mega Knight Zap Goblin Gang Skeleton Barrel
Zap Goblin Gang Skeleton Barrel Bats
Zap Skeleton Barrel
Mega Knight Goblin Gang
Goblin Gang Prince Miner Mega Knight Inferno Dragon Bats
Goblin Gang
Mega Knight Bats Prince
Skeleton Barrel
Inferno Dragon
Prince Inferno Dragon
Mega Knight Prince Goblin Gang
Zap
Prince
Zap Skeleton Barrel Bats Goblin Gang Miner
Bats Mega Knight Goblin Gang Prince
Zap
Mega Knight Prince Goblin Gang