My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Prince Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Skeleton Barrel Miner Inferno Dragon
Zap
Bats Goblin Gang Skeleton Barrel Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Barrel
The Log
Goblin Gang Skeleton Barrel Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Prince Miner Inferno Dragon
Fireball
Goblin Gang Skeleton Barrel Inferno Dragon
Poison
Bats Goblin Gang Skeleton Barrel
Lightning
Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Prince Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Skeleton Barrel Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Miner Skeleton Barrel Inferno Dragon Prince Zap
Goblin Gang
Miner Prince Skeleton Barrel
Inferno Dragon
Mega Knight Bats Miner Skeleton Barrel
Mega Knight
Bats Inferno Dragon Prince Miner Skeleton Barrel Zap
Miner
Bats Goblin Gang Skeleton Barrel Zap Inferno Dragon Mega Knight Prince
Prince
Mega Knight Zap Bats Goblin Gang Miner Skeleton Barrel
Skeleton Barrel
Bats Miner Goblin Gang Inferno Dragon Mega Knight Prince Zap
Zap
Miner Prince Bats Mega Knight Skeleton Barrel

Defense Synergies 1 15

Bats
Inferno Dragon Mega Knight Prince Zap
Goblin Gang
Inferno Dragon Miner Prince Zap
Inferno Dragon
Bats Goblin Gang Mega Knight Zap
Mega Knight
Zap Bats Inferno Dragon Miner Skeleton Barrel
Miner
Goblin Gang Mega Knight Zap
Prince
Bats Goblin Gang Zap
Skeleton Barrel
Mega Knight Zap
Zap
Mega Knight Bats Goblin Gang Inferno Dragon Miner Prince Skeleton Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Zap
Inferno Dragon Bats Goblin Gang Mega Knight Prince Zap
Goblin Gang Mega Knight Prince Bats Inferno Dragon
Inferno Dragon Prince Bats Goblin Gang Mega Knight
Mega Knight Prince
Goblin Gang Bats Mega Knight Zap
Bats Inferno Dragon Goblin Gang Zap
Mega Knight Skeleton Barrel Zap
Inferno Dragon Goblin Gang Prince
Goblin Gang Mega Knight Miner Prince
Bats Goblin Gang Mega Knight Zap
Inferno Dragon Bats Goblin Gang Zap
Mega Knight Prince Bats Goblin Gang Zap
Mega Knight Bats Goblin Gang Prince Zap
Inferno Dragon Goblin Gang Mega Knight Prince
Goblin Gang Inferno Dragon Mega Knight Prince Zap
Mega Knight Bats Goblin Gang Prince
Mega Knight Bats Goblin Gang Prince Zap
Zap Bats Inferno Dragon Mega Knight
Inferno Dragon Prince
Goblin Gang Mega Knight Bats Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince Zap
Goblin Gang Inferno Dragon Mega Knight Miner Prince Skeleton Barrel Zap
Goblin Gang Mega Knight Bats Prince Zap
Goblin Gang Mega Knight Prince Bats Zap
Goblin Gang Inferno Dragon Mega Knight Prince
Bats Goblin Gang Skeleton Barrel Zap
Goblin Gang Prince Bats
Mega Knight Inferno Dragon Prince
Mega Knight Zap Bats Inferno Dragon Prince
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Prince
Mega Knight Prince Zap
Mega Knight Prince Goblin Gang
Mega Knight
Goblin Gang Bats Inferno Dragon Prince Zap
Bats Mega Knight Inferno Dragon Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Miner Skeleton Barrel Zap
Miner Skeleton Barrel
Prince Skeleton Barrel
Mega Knight Zap
Bats Skeleton Barrel Zap
Skeleton Barrel Zap
Miner Skeleton Barrel Zap
Bats Goblin Gang Prince
Miner Prince Skeleton Barrel Zap
Zap
Miner Skeleton Barrel
Skeleton Barrel
Prince Skeleton Barrel Zap
Skeleton Barrel Zap
Mega Knight Skeleton Barrel
Bats
Mega Knight Prince Skeleton Barrel Zap
Mega Knight Miner Skeleton Barrel Zap
Mega Knight Prince
Prince
Skeleton Barrel Zap
Zap Mega Knight
Inferno Dragon
Miner Skeleton Barrel Zap
Mega Knight Miner Prince Skeleton Barrel Zap
Miner Skeleton Barrel Zap
Bats Zap
Zap Bats Skeleton Barrel
Mega Knight Miner Zap
Zap
Mega Knight Prince
Skeleton Barrel Zap Bats Goblin Gang Prince
Zap
Miner Goblin Gang Mega Knight Prince
Skeleton Barrel Zap
Zap
Mega Knight Prince
Zap Bats Goblin Gang
Bats Zap
Mega Knight Miner Prince Skeleton Barrel Zap

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