Deck 4.3


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Collector Three Musketeers Hunter Bandit

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Barbarian Barrel Bandit

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem Bandit

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Battle Ram Three Musketeers
Giant Snowball Battle Ram
Zap Battle Ram Three Musketeers Bandit
Barbarian Barrel Bandit
The Log Battle Ram Three Musketeers Bandit
Earthquake Elixir Collector
Arrows
Royal Delivery Three Musketeers Hunter
Fireball Battle Ram Elixir Collector Three Musketeers Hunter
Poison Elixir Collector Three Musketeers Hunter
Lightning Battle Ram Elixir Collector Three Musketeers Hunter
Rocket Elixir Collector Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Hunter

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Ice Golem Bandit Fireball Hunter Battle Ram Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Ice Golem Bandit Fireball

Synergies   5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers + Elixir Collector Ice Golem Battle Ram
Bandit + Battle Ram Ice Golem
Barbarian Barrel + Hunter
Fireball +
+ Ice Golem Barbarian Barrel
+ Three Musketeers Bandit Hunter
+ Three Musketeers
+ Bandit Three Musketeers

Counters   44 85

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Ice Golem Three Musketeers Fireball Hunter
Barbarian Barrel Fireball Hunter Ice Golem
Fireball Bandit Barbarian Barrel
Ice Golem Battle Ram Fireball Barbarian Barrel
Fireball Ice Golem
Fireball Three Musketeers Ice Golem Hunter
Barbarian Barrel Ice Golem Hunter Fireball
Ice Golem Battle Ram
Hunter Three Musketeers Barbarian Barrel
Fireball Hunter Three Musketeers Ice Golem
Barbarian Barrel Fireball Hunter Ice Golem Bandit
Hunter
Bandit Ice Golem Hunter
Fireball Barbarian Barrel Bandit Ice Golem
Hunter Bandit
Ice Golem Hunter
Barbarian Barrel Fireball Three Musketeers Hunter Bandit
Ice Golem Bandit Battle Ram Fireball Barbarian Barrel
Fireball Hunter
Fireball Barbarian Barrel Hunter
Hunter
Fireball
Hunter Three Musketeers
Fireball Battle Ram Barbarian Barrel Ice Golem
Bandit Ice Golem Fireball Barbarian Barrel
Fireball Hunter Barbarian Barrel Three Musketeers
Fireball Elixir Collector
Fireball Three Musketeers Battle Ram
Fireball Three Musketeers Ice Golem
Fireball Barbarian Barrel Hunter
Barbarian Barrel Ice Golem Fireball Hunter
Barbarian Barrel Fireball Three Musketeers Hunter
Hunter Ice Golem Barbarian Barrel
Fireball Ice Golem Three Musketeers
Hunter Ice Golem
Bandit Hunter Fireball
Bandit Ice Golem Barbarian Barrel
Bandit Ice Golem
Hunter Barbarian Barrel Ice Golem Bandit Fireball
Hunter Fireball
Bandit Ice Golem
Ice Golem Barbarian Barrel Hunter Bandit
Fireball Three Musketeers Hunter
Ice Golem Barbarian Barrel Bandit
Ice Golem Hunter Bandit
Ice Golem Battle Ram Barbarian Barrel Three Musketeers
Hunter
Ice Golem Battle Ram Three Musketeers
Three Musketeers
Ice Golem Bandit Hunter
Bandit Barbarian Barrel Fireball Hunter Ice Golem
Ice Golem Battle Ram Bandit Barbarian Barrel
Hunter Bandit
Barbarian Barrel Hunter Bandit Ice Golem
Fireball Ice Golem Barbarian Barrel
Hunter Bandit Fireball Three Musketeers Ice Golem
Fireball Ice Golem
Ice Golem Bandit Fireball
Fireball Ice Golem Bandit Barbarian Barrel Hunter
Hunter
Ice Golem Barbarian Barrel Hunter
Ice Golem Barbarian Barrel
Ice Golem Three Musketeers Hunter Fireball
Bandit Hunter Ice Golem

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Hunter Barbarian Barrel Fireball Ice Golem
Barbarian Barrel Bandit Hunter Ice Golem
Barbarian Barrel Bandit Ice Golem Hunter
Ice Golem Barbarian Barrel Hunter Bandit
Hunter Ice Golem Fireball Three Musketeers
Barbarian Barrel Ice Golem Hunter
Fireball Barbarian Barrel Bandit Hunter Ice Golem
Bandit Hunter Barbarian Barrel Ice Golem Three Musketeers
Hunter Fireball Ice Golem
Fireball Bandit Ice Golem Barbarian Barrel
Fireball Battle Ram Three Musketeers Ice Golem
Hunter Fireball
Battle Ram Ice Golem
Barbarian Barrel
Hunter Bandit
Fireball Barbarian Barrel Bandit Ice Golem Battle Ram
Fireball Bandit Battle Ram
Battle Ram Barbarian Barrel Fireball Ice Golem
Barbarian Barrel Hunter Bandit Ice Golem
Fireball
Battle Ram Ice Golem
Hunter Barbarian Barrel Bandit Fireball