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|Defense Defensive potential||Good|
|Attack Offensive potential||Good|
|Versatility Deck versatility||Good|
|Synergy Deck synergy||Mediocre|
Deck Check is a good way to quickly check if your deck has problems. It’s not perfect, and it can’t be since Clash Royale is a dynamic and sophisticated game. It also depends on skill. A pro with a bad deck can beat a bad player with a good deck. However, it should give you a good idea if your deck is good or not.
Defense Defensive potential
How well you should be able to defend enemy attacks with this deck. It is calculated by looking at your defensive cards and their synergy.
Attack Offensive potential
How strong your deck is on offense. It is calculated from the cards that are able to deal damage to your opponent's towers.
Versatility Deck versatility
How is the deck able to defend against various things (swarms, tanks, certain units)? Calculated by looking at the counters to all cards in your deck.
Synergy Deck synergy
Synergy of the deck cards. How well they work together, both on offense and defense. This is the most important rating.
Problems + Warnings
Important part of the deck rating. Decks can have a good rating but have a problem for that can make it unusable. You always need to look at it together.
Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.
If you don't have any buildings, it makes it harder to defend against certain units. Especially these:
It is okay to have a deck without buildings and it can totally work. But having one is always safer. Consider adding one of these:
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Defensive buildings in your deck. Having one helps a lot in defense.
Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.
If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).
Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.
Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.
For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.
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Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.
Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.