Deck 3.5


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Mediocre
Synergy Deck synergy Godly!

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Electro Dragon Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Goblin Gang Dart Goblin Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Electro Dragon Miner

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Bats Skeleton Barrel Goblin Gang
Zap Bats Skeleton Barrel Goblin Gang
Tornado Bats Skeleton Barrel Miner
The Log Skeleton Barrel Goblin Gang Dart Goblin
Arrows Bats Skeleton Barrel Goblin Gang Dart Goblin
Fireball Goblin Gang Dart Goblin Electro Dragon
Poison Bats Skeleton Barrel Goblin Gang Electro Dragon
Lightning Electro Dragon
Rocket Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon Mega Knight

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bats Dart Goblin Goblin Gang Miner Skeleton Barrel Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Bats Dart Goblin Goblin Gang

Synergies   6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Miner Skeleton Barrel Mega Knight
Dart Goblin + Miner Goblin Gang Zap Mega Knight Skeleton Barrel
Goblin Gang + Miner Dart Goblin Skeleton Barrel
Mega Knight + Bats Miner Zap Dart Goblin Skeleton Barrel
+ Goblin Gang Zap Dart Goblin Bats Skeleton Barrel Mega Knight Electro Dragon
+ Bats Miner Goblin Gang Dart Goblin Mega Knight Zap
+ Miner Dart Goblin Mega Knight Skeleton Barrel Electro Dragon
+ Zap Miner

Counters   35 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Dart Goblin Goblin Gang Electro Dragon Zap Bats
Zap Goblin Gang Mega Knight Electro Dragon Skeleton Barrel
Miner Dart Goblin Electro Dragon
Mega Knight Bats Miner Goblin Gang Dart Goblin
Mega Knight
Zap Electro Dragon Goblin Gang
Electro Dragon Mega Knight Goblin Gang
Goblin Gang Bats
Mega Knight Goblin Gang
Mega Knight Electro Dragon
Zap Bats Goblin Gang Dart Goblin
Miner Dart Goblin Goblin Gang Zap Mega Knight
Electro Dragon Mega Knight Goblin Gang
Goblin Gang Mega Knight Dart Goblin Bats Miner
Goblin Gang Mega Knight Miner Dart Goblin Bats
Bats Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang
Goblin Gang Mega Knight Dart Goblin Zap Electro Dragon
Dart Goblin Skeleton Barrel Miner Electro Dragon
Bats Electro Dragon Goblin Gang Dart Goblin
Mega Knight Zap Electro Dragon Goblin Gang
Bats
Bats
Miner
Miner Mega Knight Goblin Gang
Mega Knight Goblin Gang Electro Dragon
Miner
Dart Goblin
Mega Knight
Mega Knight Electro Dragon Goblin Gang Zap
Mega Knight Zap Electro Dragon Bats Dart Goblin
Goblin Gang Mega Knight Electro Dragon Bats Dart Goblin Zap
Dart Goblin Mega Knight Electro Dragon Goblin Gang Bats
Zap Electro Dragon
Dart Goblin Goblin Gang Electro Dragon
Mega Knight
Miner Mega Knight Electro Dragon Zap
Zap Electro Dragon Goblin Gang Mega Knight
Dart Goblin Mega Knight Electro Dragon
Electro Dragon Bats Zap Dart Goblin
Bats Goblin Gang Miner Mega Knight
Goblin Gang Mega Knight
Dart Goblin Electro Dragon
Mega Knight Miner Dart Goblin
Mega Knight Goblin Gang
Electro Dragon Mega Knight Miner
Mega Knight
Bats Goblin Gang
Bats
Goblin Gang Dart Goblin Mega Knight Bats
Dart Goblin Miner Goblin Gang Mega Knight Electro Dragon Bats
Goblin Gang Zap Bats Electro Dragon Mega Knight
Zap Electro Dragon Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight
Zap Mega Knight Goblin Gang Dart Goblin
Mega Knight Goblin Gang Zap Electro Dragon Dart Goblin
Zap Electro Dragon Goblin Gang Skeleton Barrel Dart Goblin Bats
Goblin Gang Mega Knight
Goblin Gang Mega Knight Dart Goblin
Electro Dragon Dart Goblin Zap Mega Knight Goblin Gang
Dart Goblin Zap Mega Knight Goblin Gang Bats
Electro Dragon Zap Goblin Gang Mega Knight Miner
Zap Bats Dart Goblin Electro Dragon
Bats Goblin Gang Mega Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Electro Dragon Mega Knight Dart Goblin Bats Goblin Gang
Dart Goblin Goblin Gang Mega Knight Bats
Mega Knight Zap Goblin Gang Dart Goblin Electro Dragon Bats
Zap Mega Knight Skeleton Barrel Goblin Gang Dart Goblin Electro Dragon
Zap Electro Dragon Skeleton Barrel Dart Goblin Bats Goblin Gang
Dart Goblin Zap Electro Dragon Skeleton Barrel
Mega Knight Electro Dragon Dart Goblin Goblin Gang
Bats Goblin Gang Mega Knight
Goblin Gang Dart Goblin Electro Dragon
Mega Knight Bats Electro Dragon Dart Goblin
Dart Goblin Skeleton Barrel
Dart Goblin
Mega Knight Goblin Gang Dart Goblin
Zap
Dart Goblin
Dart Goblin Zap Skeleton Barrel Electro Dragon Goblin Gang Bats Miner
Bats Mega Knight Goblin Gang
Zap
Dart Goblin Mega Knight Goblin Gang

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