Deck 4.0


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Bad
Synergy Deck synergy Good

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Three Musketeers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Elixir Collector Three Musketeers Electro Dragon Bandit

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Barbarian Barrel Bandit

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem Electro Dragon Bandit

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Battle Ram Three Musketeers
Giant Snowball Skeletons Battle Ram
Zap Skeletons Battle Ram Three Musketeers Bandit
Barbarian Barrel Skeletons Bandit
The Log Skeletons Battle Ram Three Musketeers Bandit
Earthquake Elixir Collector
Arrows
Royal Delivery Skeletons Three Musketeers
Fireball Battle Ram Elixir Collector Three Musketeers Electro Dragon
Poison Elixir Collector Three Musketeers Electro Dragon
Lightning Battle Ram Elixir Collector Three Musketeers Electro Dragon
Rocket Elixir Collector Three Musketeers Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Electro Dragon

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeletons Ice Golem Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Ice Golem Bandit Battle Ram Electro Dragon Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Barbarian Barrel Ice Golem Bandit

Synergies   5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers + Elixir Collector Ice Golem Battle Ram
Bandit + Battle Ram Ice Golem
Barbarian Barrel + Skeletons
Ice Golem + Three Musketeers Bandit Skeletons Electro Dragon
+ Three Musketeers Skeletons
+ Bandit Three Musketeers
+ Electro Dragon Ice Golem Barbarian Barrel Elixir Collector
+ Skeletons Ice Golem

Counters   36 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Three Musketeers Electro Dragon Ice Golem
Barbarian Barrel Ice Golem Electro Dragon
Electro Dragon Barbarian Barrel Bandit
Ice Golem Battle Ram Barbarian Barrel
Ice Golem
Three Musketeers Electro Dragon Ice Golem
Electro Dragon Barbarian Barrel Ice Golem
Skeletons
Ice Golem Battle Ram Skeletons
Three Musketeers Barbarian Barrel Electro Dragon
Ice Golem Skeletons Three Musketeers
Barbarian Barrel Ice Golem Skeletons Bandit
Electro Dragon
Skeletons Ice Golem Bandit
Barbarian Barrel Ice Golem Bandit Skeletons
Bandit Skeletons
Ice Golem
Barbarian Barrel Three Musketeers Bandit Electro Dragon Skeletons
Ice Golem Skeletons Barbarian Barrel Electro Dragon Battle Ram Bandit
Electro Dragon
Electro Dragon Barbarian Barrel
Skeletons Three Musketeers
Barbarian Barrel Battle Ram Ice Golem
Bandit Ice Golem Barbarian Barrel
Barbarian Barrel Electro Dragon Three Musketeers
Elixir Collector
Three Musketeers Battle Ram
Three Musketeers Ice Golem
Electro Dragon Barbarian Barrel
Barbarian Barrel Ice Golem Skeletons Electro Dragon
Barbarian Barrel Electro Dragon Skeletons Three Musketeers
Barbarian Barrel Electro Dragon Ice Golem Skeletons
Ice Golem Three Musketeers Electro Dragon
Ice Golem Electro Dragon
Skeletons Bandit
Bandit Barbarian Barrel Ice Golem Electro Dragon
Electro Dragon Bandit Skeletons Ice Golem
Bandit Barbarian Barrel Ice Golem Electro Dragon
Electro Dragon
Ice Golem Bandit
Ice Golem Barbarian Barrel Bandit
Three Musketeers Electro Dragon
Bandit Barbarian Barrel Ice Golem
Ice Golem Bandit Skeletons
Barbarian Barrel Electro Dragon Battle Ram Ice Golem Three Musketeers
Ice Golem Skeletons Three Musketeers Battle Ram
Three Musketeers
Ice Golem Skeletons Bandit
Barbarian Barrel Bandit Electro Dragon Ice Golem Skeletons
Ice Golem Skeletons Barbarian Barrel Bandit Battle Ram Electro Dragon
Skeletons Electro Dragon Bandit
Barbarian Barrel Skeletons Ice Golem Bandit
Barbarian Barrel Ice Golem
Electro Dragon Bandit Ice Golem Three Musketeers
Electro Dragon Ice Golem Skeletons
Ice Golem Bandit
Bandit Barbarian Barrel Ice Golem
Electro Dragon
Ice Golem Barbarian Barrel
Electro Dragon Barbarian Barrel Ice Golem Skeletons
Ice Golem Three Musketeers Electro Dragon
Ice Golem Bandit

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Electro Dragon Barbarian Barrel Ice Golem
Barbarian Barrel Skeletons Ice Golem Bandit
Barbarian Barrel Ice Golem Electro Dragon Skeletons Bandit
Barbarian Barrel Ice Golem Electro Dragon Bandit
Ice Golem Electro Dragon Three Musketeers
Barbarian Barrel Ice Golem Electro Dragon Skeletons
Barbarian Barrel Electro Dragon Ice Golem Bandit
Bandit Three Musketeers Skeletons Barbarian Barrel Ice Golem
Electro Dragon Ice Golem
Bandit Ice Golem Electro Dragon Barbarian Barrel
Ice Golem Three Musketeers Battle Ram
Electro Dragon
Battle Ram Ice Golem
Barbarian Barrel
Skeletons Bandit
Battle Ram Ice Golem Bandit Barbarian Barrel
Bandit Battle Ram
Battle Ram Barbarian Barrel Ice Golem Electro Dragon
Bandit Barbarian Barrel Skeletons Ice Golem
Battle Ram Ice Golem
Barbarian Barrel Bandit