Deck 3.3


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Good

1 problems Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Ice Wizard Bandit Royal Ghost

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Bandit Royal Ghost

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Electro Dragon Miner Bandit Royal Ghost

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Miner
Giant Snowball
Zap Bandit
Barbarian Barrel Bandit
The Log Bandit
Earthquake
Arrows
Royal Delivery
Fireball Electro Dragon
Poison Electro Dragon
Lightning Electro Dragon
Rocket Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Electro Dragon Ice Wizard Royal Ghost

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Bandit Royal Ghost Ice Wizard Miner Tornado Poison Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Bandit Royal Ghost Ice Wizard

Synergies   2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bandit + Poison Miner Ice Wizard
Barbarian Barrel + Poison Ice Wizard
Royal Ghost + Tornado Miner
Ice Wizard + Tornado Miner Bandit Barbarian Barrel
+ Poison Ice Wizard Bandit Royal Ghost Electro Dragon
+ Miner Tornado Barbarian Barrel Bandit
+ Poison Royal Ghost Ice Wizard Electro Dragon
+ Miner Tornado

Counters   43 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Poison Ice Wizard Royal Ghost Tornado Electro Dragon
Poison Barbarian Barrel Tornado Electro Dragon Ice Wizard Royal Ghost
Poison Miner Bandit Barbarian Barrel Electro Dragon
Poison Miner Barbarian Barrel Ice Wizard
Poison Ice Wizard Tornado
Poison Ice Wizard Electro Dragon Tornado
Barbarian Barrel Electro Dragon Royal Ghost Poison
Ice Wizard
Tornado Ice Wizard
Electro Dragon Barbarian Barrel Poison
Ice Wizard Tornado Poison
Poison Barbarian Barrel Tornado Royal Ghost Miner Bandit Ice Wizard
Electro Dragon
Bandit Miner Tornado Ice Wizard
Miner Poison Tornado Bandit Barbarian Barrel Royal Ghost
Tornado Bandit Ice Wizard
Ice Wizard
Barbarian Barrel Electro Dragon Ice Wizard Tornado Bandit
Poison Electro Dragon Royal Ghost Barbarian Barrel Bandit Miner Ice Wizard
Poison Tornado Ice Wizard Electro Dragon
Poison Electro Dragon Tornado Ice Wizard Royal Ghost Barbarian Barrel
Poison
Tornado Ice Wizard
Ice Wizard Miner Poison Barbarian Barrel
Royal Ghost Bandit Miner Tornado Barbarian Barrel Ice Wizard Poison
Tornado Royal Ghost Barbarian Barrel Electro Dragon Poison
Miner Poison
Ice Wizard Poison
Poison Tornado
Electro Dragon Royal Ghost Barbarian Barrel Tornado Poison Ice Wizard
Tornado Poison Ice Wizard Barbarian Barrel Electro Dragon
Tornado Barbarian Barrel Electro Dragon Royal Ghost
Tornado Poison Royal Ghost Ice Wizard Barbarian Barrel Electro Dragon
Poison Tornado Electro Dragon Ice Wizard
Electro Dragon Poison Tornado Ice Wizard
Poison Bandit
Bandit Ice Wizard Barbarian Barrel Miner Tornado Electro Dragon
Bandit Electro Dragon Ice Wizard
Poison Barbarian Barrel Ice Wizard Bandit Tornado Electro Dragon Royal Ghost
Ice Wizard Electro Dragon Poison Tornado
Miner Ice Wizard Bandit
Bandit Royal Ghost Barbarian Barrel
Poison Electro Dragon Ice Wizard
Miner Ice Wizard Bandit Barbarian Barrel Royal Ghost
Ice Wizard Royal Ghost Bandit Tornado
Electro Dragon Poison Barbarian Barrel Miner
Tornado Ice Wizard
Tornado
Tornado Royal Ghost Ice Wizard Bandit
Miner Barbarian Barrel Bandit Ice Wizard Electro Dragon Poison Tornado Royal Ghost
Royal Ghost Barbarian Barrel Electro Dragon Ice Wizard Bandit Poison
Poison Bandit Electro Dragon
Bandit Poison Ice Wizard Barbarian Barrel Tornado
Poison Royal Ghost Barbarian Barrel
Poison Ice Wizard Electro Dragon Royal Ghost Bandit Tornado
Electro Dragon Poison Ice Wizard Tornado
Ice Wizard Tornado Bandit
Tornado Poison Barbarian Barrel Royal Ghost Bandit
Electro Dragon Tornado Ice Wizard
Ice Wizard Poison Tornado Barbarian Barrel
Electro Dragon Miner Ice Wizard Barbarian Barrel
Electro Dragon Ice Wizard Poison Tornado
Bandit Royal Ghost

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Barbarian Barrel Tornado Electro Dragon Ice Wizard Poison Royal Ghost
Barbarian Barrel Bandit Royal Ghost Poison
Barbarian Barrel Electro Dragon Poison Bandit Ice Wizard Tornado Royal Ghost
Tornado Barbarian Barrel Bandit Royal Ghost Poison Electro Dragon Ice Wizard
Ice Wizard Tornado Poison Electro Dragon
Barbarian Barrel Tornado Ice Wizard Poison Royal Ghost Electro Dragon
Poison Barbarian Barrel Electro Dragon Royal Ghost Bandit Ice Wizard Tornado
Bandit Barbarian Barrel Tornado Ice Wizard
Poison Ice Wizard Tornado Electro Dragon
Bandit Royal Ghost Electro Dragon Poison Barbarian Barrel Tornado
Poison
Tornado Poison
Bandit Tornado
Poison Bandit Barbarian Barrel
Barbarian Barrel Electro Dragon Ice Wizard Miner
Royal Ghost Bandit Barbarian Barrel
Tornado
Bandit Royal Ghost Poison Barbarian Barrel Ice Wizard