My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Barbarian Hut Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Flying Machine Zappies Three Musketeers
Zap
Flying Machine Zappies Three Musketeers
Barbarian Barrel
Zappies Barbarian Hut Three Musketeers
The Log
Zappies Barbarian Hut Three Musketeers
Earthquake
Zappies Barbarian Hut Elixir Collector
Arrows
Flying Machine Zappies
Royal Delivery
Flying Machine Zappies Three Musketeers P.E.K.K.A
Fireball
Flying Machine Zappies Barbarian Hut Elixir Collector Three Musketeers
Poison
Flying Machine Zappies Barbarian Hut Elixir Collector Three Musketeers
Lightning
Barbarian Hut Elixir Collector Three Musketeers
Rocket
Barbarian Hut Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Flying Machine Poison Zappies Barbarian Hut Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Flying Machine Poison Zappies

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers
Barbarian Hut Flying Machine The Log Zappies
Barbarian Hut
Three Musketeers Flying Machine
Flying Machine
Three Musketeers Barbarian Hut P.E.K.K.A Zappies
The Log
Three Musketeers P.E.K.K.A Poison
P.E.K.K.A
Poison Flying Machine The Log Zappies
Poison
P.E.K.K.A The Log
Elixir Collector
Zappies
Three Musketeers Flying Machine P.E.K.K.A

Defense Synergies 1 9

Three Musketeers
The Log
Barbarian Hut
Flying Machine The Log
Flying Machine
Barbarian Hut The Log P.E.K.K.A Zappies
The Log
P.E.K.K.A Three Musketeers Barbarian Hut Flying Machine Poison Zappies
P.E.K.K.A
The Log Flying Machine Zappies
Poison
The Log
Elixir Collector
Zappies
Flying Machine The Log P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Flying Machine The Log Zappies
Barbarian Hut P.E.K.K.A Three Musketeers Flying Machine The Log Zappies
Three Musketeers Barbarian Hut P.E.K.K.A Zappies
Three Musketeers Barbarian Hut P.E.K.K.A Zappies
The Log P.E.K.K.A Poison
The Log Flying Machine Zappies
Three Musketeers Barbarian Hut Flying Machine Poison Zappies
Barbarian Hut Flying Machine The Log P.E.K.K.A Poison
Three Musketeers Barbarian Hut P.E.K.K.A Zappies
Zappies
Poison Flying Machine The Log Zappies
Three Musketeers Barbarian Hut Flying Machine Poison Zappies
Barbarian Hut P.E.K.K.A Three Musketeers Flying Machine The Log Zappies
Three Musketeers Barbarian Hut The Log P.E.K.K.A Poison Zappies
Barbarian Hut P.E.K.K.A Three Musketeers Zappies
Barbarian Hut Three Musketeers The Log P.E.K.K.A Zappies
Three Musketeers Barbarian Hut P.E.K.K.A Poison Zappies
Three Musketeers Barbarian Hut Flying Machine The Log Zappies
The Log Poison Barbarian Hut Flying Machine Zappies
Barbarian Hut P.E.K.K.A Three Musketeers Zappies
Flying Machine The Log P.E.K.K.A Poison Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut P.E.K.K.A Zappies
Poison Flying Machine The Log
P.E.K.K.A Zappies Barbarian Hut The Log
P.E.K.K.A Barbarian Hut The Log Zappies
Barbarian Hut P.E.K.K.A Three Musketeers Zappies
Poison Three Musketeers Flying Machine Zappies
P.E.K.K.A Barbarian Hut Flying Machine Zappies
P.E.K.K.A Barbarian Hut Zappies
P.E.K.K.A Barbarian Hut Flying Machine The Log Poison Zappies
P.E.K.K.A Three Musketeers Barbarian Hut Zappies
P.E.K.K.A Flying Machine Zappies
P.E.K.K.A The Log Poison
P.E.K.K.A Three Musketeers Barbarian Hut Zappies
Three Musketeers Barbarian Hut Flying Machine Zappies
Zappies Three Musketeers Barbarian Hut Flying Machine The Log P.E.K.K.A Poison
Poison Barbarian Hut Flying Machine The Log P.E.K.K.A Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut Flying Machine The Log
Poison Flying Machine The Log
Barbarian Hut Flying Machine The Log Poison
Barbarian Hut Flying Machine The Log Poison
Poison The Log
Poison Flying Machine
Flying Machine The Log Poison
The Log Poison Barbarian Hut Flying Machine
The Log Poison Flying Machine
Three Musketeers Poison
Poison Flying Machine The Log
Poison Flying Machine
Flying Machine Poison Three Musketeers Barbarian Hut The Log
Flying Machine Poison
Barbarian Hut Flying Machine The Log Poison
Three Musketeers Barbarian Hut Flying Machine The Log Poison
Three Musketeers Barbarian Hut Flying Machine The Log Poison
Three Musketeers Poison
Three Musketeers Flying Machine The Log Poison
Flying Machine The Log Poison
The Log Poison
Poison
The Log
Barbarian Hut Flying Machine The Log Poison
The Log Poison
The Log Poison Flying Machine
Flying Machine The Log Poison
Poison The Log
Poison Flying Machine
Flying Machine Poison Zappies
Poison The Log
Poison Zappies
P.E.K.K.A
The Log Poison
Barbarian Hut Flying Machine Zappies
Poison Three Musketeers Flying Machine Zappies
The Log
Poison Three Musketeers Flying Machine
The Log Flying Machine Poison
Poison
Three Musketeers Flying Machine P.E.K.K.A
Flying Machine The Log Poison Zappies
Flying Machine Poison Zappies
Poison Flying Machine The Log

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