My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Zappies Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Hogs Inferno Dragon
Giant Snowball
Spear Goblins Bats Zappies Royal Hogs Inferno Dragon
Zap
Spear Goblins Bats Zappies Royal Hogs Inferno Dragon
Barbarian Barrel
Spear Goblins Zappies Royal Hogs
The Log
Spear Goblins Zappies Royal Hogs
Earthquake
Spear Goblins Zappies Royal Hogs
Arrows
Spear Goblins Bats Zappies Royal Hogs
Royal Delivery
Spear Goblins Bats Zappies Royal Hogs Inferno Dragon
Fireball
Zappies Royal Hogs Inferno Dragon
Poison
Spear Goblins Bats Zappies Royal Hogs
Lightning
Inferno Dragon
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Spear Goblins Zap Fireball Inferno Dragon Zappies Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Spear Goblins Zap Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Inferno Dragon Royal Hogs Zap
Fireball
Zap Mega Knight Royal Hogs
Inferno Dragon
Mega Knight Bats Spear Goblins
Mega Knight
Bats Inferno Dragon Fireball Royal Hogs Spear Goblins Zap Zappies
Royal Hogs
Bats Fireball Mega Knight Spear Goblins Zap Zappies
Spear Goblins
Inferno Dragon Mega Knight Royal Hogs Zap Zappies
Zap
Fireball Bats Mega Knight Royal Hogs Spear Goblins Zappies
Zappies
Mega Knight Royal Hogs Spear Goblins Zap

Defense Synergies 2 15

Bats
Inferno Dragon Mega Knight Spear Goblins Zap Zappies
Fireball
Zap Mega Knight Zappies
Inferno Dragon
Bats Mega Knight Spear Goblins Zap
Mega Knight
Zap Bats Fireball Inferno Dragon Spear Goblins Zappies
Royal Hogs
Spear Goblins
Bats Inferno Dragon Mega Knight Zap Zappies
Zap
Fireball Mega Knight Bats Inferno Dragon Spear Goblins Zappies
Zappies
Bats Fireball Mega Knight Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Spear Goblins Zap Zappies
Inferno Dragon Bats Mega Knight Zap Zappies
Mega Knight Bats Inferno Dragon Zappies
Inferno Dragon Bats Mega Knight Zappies
Fireball Mega Knight
Fireball Bats Mega Knight Spear Goblins Zap Zappies
Bats Inferno Dragon Fireball Spear Goblins Zap Zappies
Fireball Mega Knight Zap
Inferno Dragon Zappies
Mega Knight Spear Goblins Zappies
Bats Fireball Mega Knight Spear Goblins Zap Zappies
Inferno Dragon Bats Fireball Spear Goblins Zap Zappies
Mega Knight Bats Fireball Zap Zappies
Fireball Mega Knight Bats Zap Zappies
Inferno Dragon Mega Knight Zappies
Fireball Inferno Dragon Mega Knight Zap Zappies
Mega Knight Bats Fireball Zappies
Fireball Mega Knight Bats Spear Goblins Zap Zappies
Zap Bats Fireball Inferno Dragon Mega Knight Spear Goblins Zappies
Inferno Dragon Zappies
Mega Knight Bats Fireball Spear Goblins Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Spear Goblins Zap Zappies
Fireball Inferno Dragon Mega Knight Zap
Mega Knight Zappies Bats Spear Goblins Zap
Mega Knight Bats Fireball Zap Zappies
Inferno Dragon Mega Knight Zappies
Fireball Bats Zap Zappies
Bats Fireball Spear Goblins Zappies
Mega Knight Inferno Dragon Zappies
Mega Knight Zap Bats Fireball Inferno Dragon Spear Goblins Zappies
Inferno Dragon Zappies
Inferno Dragon Mega Knight Bats Zappies
Mega Knight Fireball Zap
Mega Knight Fireball Zappies
Fireball Mega Knight Zappies
Zappies Bats Fireball Inferno Dragon Spear Goblins Zap
Bats Mega Knight Fireball Inferno Dragon Zap Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Mega Knight Zap
Fireball Bats Spear Goblins Zap
Fireball Zap
Fireball Zap
Bats Fireball
Fireball Zap
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Spear Goblins Zap
Fireball Mega Knight
Fireball
Bats
Fireball Mega Knight Zap
Fireball Mega Knight Zap
Fireball Mega Knight
Fireball
Fireball Zap
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap
Fireball Mega Knight Zap
Fireball Zap
Bats Fireball Zap
Zap Bats Fireball Zappies
Fireball
Fireball Mega Knight Zap
Zap Fireball Zappies
Mega Knight
Fireball
Zap Bats Fireball Spear Goblins Zappies
Fireball Zap Zappies
Fireball
Fireball Mega Knight
Fireball Zap
Fireball Zap
Mega Knight
Zap Bats Fireball Zappies
Bats Fireball Zap Zappies
Fireball Mega Knight Zap

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