My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Dart Goblin Battle Ram Zappies
Zap
Dart Goblin Battle Ram Zappies Bandit
Barbarian Barrel
Dart Goblin Battle Ram Zappies Bandit Electro Wizard
The Log
Dart Goblin Battle Ram Zappies Bandit
Earthquake
Zappies
Arrows
Dart Goblin Zappies
Royal Delivery
Dart Goblin Battle Ram Zappies P.E.K.K.A Bandit Electro Wizard
Fireball
Dart Goblin Battle Ram Zappies Bandit Electro Wizard
Poison
Dart Goblin Zappies Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Dart Goblin Fireball Battle Ram Zappies Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Bandit Dart Goblin Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bandit
Battle Ram Dart Goblin Zap Zappies Electro Wizard
Dart Goblin
Bandit P.E.K.K.A Battle Ram Zap
Fireball
Zap Battle Ram Electro Wizard
P.E.K.K.A
Zap Electro Wizard Dart Goblin Battle Ram Zappies
Battle Ram
Bandit Zap Dart Goblin Fireball P.E.K.K.A Zappies Electro Wizard
Zap
Fireball P.E.K.K.A Battle Ram Electro Wizard Bandit Dart Goblin Zappies
Zappies
Bandit P.E.K.K.A Battle Ram Zap
Electro Wizard
P.E.K.K.A Zap Bandit Fireball Battle Ram

Defense Synergies 2 16

Bandit
Dart Goblin Fireball Zap Zappies Electro Wizard
Dart Goblin
Bandit P.E.K.K.A Zap Zappies Electro Wizard
Fireball
Zap Bandit Zappies Electro Wizard
P.E.K.K.A
Dart Goblin Zap Zappies Electro Wizard
Battle Ram
Zap
Fireball Electro Wizard Bandit Dart Goblin P.E.K.K.A Zappies
Zappies
Bandit Dart Goblin Fireball P.E.K.K.A Zap Electro Wizard
Electro Wizard
Zap Bandit Dart Goblin Fireball P.E.K.K.A Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Zap Zappies Electro Wizard
P.E.K.K.A Bandit Dart Goblin Zap Zappies Electro Wizard
P.E.K.K.A Bandit Dart Goblin Zappies Electro Wizard
P.E.K.K.A Bandit Dart Goblin Zappies Electro Wizard
Fireball P.E.K.K.A
Fireball Bandit Dart Goblin Zap Zappies Electro Wizard
Dart Goblin Electro Wizard Fireball Zap Zappies
Bandit Dart Goblin Fireball P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zappies
Bandit Dart Goblin Zappies Electro Wizard
Dart Goblin Electro Wizard Bandit Fireball Zap Zappies
Dart Goblin Fireball Zap Zappies Electro Wizard
P.E.K.K.A Bandit Fireball Zap Zappies Electro Wizard
Fireball Dart Goblin P.E.K.K.A Zap Zappies Electro Wizard
P.E.K.K.A Bandit Zappies Electro Wizard
Bandit Fireball P.E.K.K.A Zap Zappies Electro Wizard
Fireball P.E.K.K.A Zappies Electro Wizard
Fireball Bandit Dart Goblin Zap Zappies Electro Wizard
Zap Bandit Dart Goblin Fireball Zappies Electro Wizard
P.E.K.K.A Dart Goblin Zappies Electro Wizard
Bandit Dart Goblin Fireball P.E.K.K.A Zappies Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Fireball P.E.K.K.A Zap Zappies Electro Wizard
Bandit Fireball Electro Wizard Zap
Bandit P.E.K.K.A Zappies Zap Electro Wizard
P.E.K.K.A Bandit Fireball Zap Zappies Electro Wizard
P.E.K.K.A Bandit Zappies
Fireball Dart Goblin Zap Zappies Electro Wizard
P.E.K.K.A Bandit Dart Goblin Fireball Zappies Electro Wizard
P.E.K.K.A Zappies
P.E.K.K.A Zap Electro Wizard Bandit Fireball Zappies
P.E.K.K.A Dart Goblin Zappies
P.E.K.K.A Dart Goblin Zappies
P.E.K.K.A Fireball Zap Electro Wizard
P.E.K.K.A Bandit Fireball Zappies
Dart Goblin Fireball Zappies
Zappies Electro Wizard Dart Goblin Fireball P.E.K.K.A Zap
Dart Goblin Fireball P.E.K.K.A Zap Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit Dart Goblin
Fireball Bandit Dart Goblin Zap Electro Wizard
Bandit Dart Goblin Fireball
Dart Goblin Fireball
Fireball Zap
Fireball Dart Goblin Zap
Dart Goblin
Fireball Dart Goblin Zap
Fireball Bandit Dart Goblin Zap
Fireball Electro Wizard
Bandit Dart Goblin Fireball Zap Electro Wizard
Fireball Dart Goblin Zap
Bandit Dart Goblin Fireball
Bandit Dart Goblin Fireball
Dart Goblin Fireball Zap
Bandit Dart Goblin Fireball Zap
Bandit Dart Goblin Fireball
Fireball
Bandit Dart Goblin Fireball Zap Electro Wizard
Dart Goblin Fireball Zap
Fireball
Fireball
Fireball Zap
Zap Fireball
Fireball Bandit Dart Goblin Zap Electro Wizard
Fireball Bandit Zap
Fireball Bandit Dart Goblin Zap
Dart Goblin Fireball Zap Electro Wizard
Zap Electro Wizard Dart Goblin Fireball Zappies
Fireball
Bandit Dart Goblin Fireball Zap
Zap Fireball Zappies Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Bandit Dart Goblin Fireball Zappies
Fireball Dart Goblin Zap Zappies Electro Wizard
Fireball
Fireball Dart Goblin Electro Wizard
Dart Goblin Fireball Zap
Fireball Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Fireball Zappies Electro Wizard
Dart Goblin Fireball Zap Zappies Electro Wizard
Bandit Dart Goblin Fireball Zap Electro Wizard

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