My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Zappies Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Inferno Dragon
Giant Snowball
Bats Zappies Royal Hogs Inferno Dragon
Zap
Bats Zappies Royal Hogs Inferno Dragon
Barbarian Barrel
Valkyrie Zappies Royal Hogs Magic Archer
The Log
Zappies Royal Hogs
Earthquake
Zappies Royal Hogs
Arrows
Bats Zappies Royal Hogs
Royal Delivery
Bats Valkyrie Zappies Royal Hogs Inferno Dragon Magic Archer
Fireball
Zappies Royal Hogs Inferno Dragon Magic Archer
Poison
Bats Zappies Royal Hogs Magic Archer
Lightning
Valkyrie Inferno Dragon Magic Archer
Rocket
Valkyrie Royal Hogs Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Inferno Dragon Magic Archer Valkyrie Zappies Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Inferno Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Inferno Dragon Royal Hogs Zap
Fireball
Zap Magic Archer Royal Hogs
Inferno Dragon
Bats
Magic Archer
Fireball Royal Hogs Valkyrie Zap
Royal Hogs
Bats Fireball Magic Archer Valkyrie Zap Zappies
Valkyrie
Bats Magic Archer Royal Hogs Zap Zappies
Zap
Fireball Bats Magic Archer Royal Hogs Valkyrie Zappies
Zappies
Royal Hogs Valkyrie Zap

Defense Synergies 1 12

Bats
Inferno Dragon Valkyrie Zap Zappies
Fireball
Zap Valkyrie Zappies
Inferno Dragon
Bats Zap
Magic Archer
Valkyrie Zap
Royal Hogs
Valkyrie
Bats Fireball Magic Archer Zap Zappies
Zap
Fireball Bats Inferno Dragon Magic Archer Valkyrie Zappies
Zappies
Bats Fireball Valkyrie Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer Valkyrie Zap Zappies
Inferno Dragon Bats Valkyrie Zap Zappies
Bats Inferno Dragon Valkyrie Zappies
Inferno Dragon Bats Valkyrie Zappies
Fireball Valkyrie
Fireball Bats Magic Archer Valkyrie Zap Zappies
Bats Inferno Dragon Fireball Magic Archer Zap Zappies
Fireball Magic Archer Valkyrie Zap
Inferno Dragon Zappies
Valkyrie Zappies
Bats Valkyrie Fireball Magic Archer Zap Zappies
Inferno Dragon Bats Fireball Magic Archer Zap Zappies
Bats Fireball Valkyrie Zap Zappies
Fireball Valkyrie Bats Magic Archer Zap Zappies
Inferno Dragon Zappies
Fireball Inferno Dragon Zap Zappies
Bats Fireball Valkyrie Zappies
Fireball Bats Magic Archer Valkyrie Zap Zappies
Valkyrie Zap Bats Fireball Inferno Dragon Magic Archer Zappies
Inferno Dragon Zappies
Valkyrie Bats Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Zap Zappies
Fireball Inferno Dragon Magic Archer Valkyrie Zap
Zappies Bats Valkyrie Zap
Valkyrie Bats Fireball Zap Zappies
Inferno Dragon Valkyrie Zappies
Fireball Bats Magic Archer Zap Zappies
Bats Fireball Valkyrie Zappies
Inferno Dragon Valkyrie Zappies
Zap Bats Fireball Inferno Dragon Magic Archer Valkyrie Zappies
Inferno Dragon Zappies
Inferno Dragon Bats Valkyrie Zappies
Fireball Valkyrie Zap
Fireball Valkyrie Zappies
Fireball Magic Archer Valkyrie Zappies
Zappies Bats Fireball Inferno Dragon Magic Archer Valkyrie Zap
Bats Valkyrie Fireball Inferno Dragon Magic Archer Zap Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Magic Archer Zap
Fireball Magic Archer
Fireball Valkyrie
Fireball Magic Archer Valkyrie Zap
Fireball Bats Magic Archer Zap
Magic Archer
Fireball Magic Archer Zap
Fireball Zap
Bats Fireball
Fireball Magic Archer Valkyrie Zap
Fireball Magic Archer Zap
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer Zap
Fireball Magic Archer Zap
Magic Archer Fireball
Fireball
Bats
Fireball Magic Archer Zap
Fireball Magic Archer Valkyrie Zap
Fireball Magic Archer
Fireball
Fireball Zap
Zap Fireball Magic Archer Valkyrie
Inferno Dragon
Fireball Magic Archer Zap
Fireball Magic Archer Zap
Fireball Magic Archer Zap
Bats Fireball Magic Archer Zap
Zap Bats Fireball Zappies
Fireball
Fireball Magic Archer Zap
Zap Fireball Magic Archer Zappies
Fireball Magic Archer
Zap Bats Fireball Magic Archer Zappies
Fireball Magic Archer Zap Zappies
Fireball
Fireball Magic Archer Valkyrie
Fireball Magic Archer Zap
Fireball Zap
Zap Bats Fireball Magic Archer Zappies
Bats Fireball Magic Archer Zap Zappies
Fireball Magic Archer Zap

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